Nuclear Event Survival Master Guide
Evidence-based survival strategy · Version 4.0 — Complete Edition · Print & keep in your emergency kit
This guide condenses the essentials of surviving a nuclear detonation and the fallout that follows — what happens and when, where to shelter, how to read radiation levels, how to treat injuries, and what to stock beforehand. It is written to be printed and kept on paper, because in a real event the electricity, mobile networks and internet you rely on now may all be down.
⚠️ Important — Please Read First
This is an educational preparedness reference, not professional medical, legal or emergency-services advice. It cannot replace trained clinicians, official civil-defence instructions, or the guidance of your local authorities. Where official emergency broadcasts are available, always follow them first.
Medication & dosing notes (antibiotics, potassium iodide, painkillers) describe general adult reference information drawn from published austere-medicine and public-health sources. Doses vary by age, weight, pregnancy, allergies, kidney/liver function and interactions. Use prescription medicines only when a qualified professional is genuinely unreachable, ideally after consulting one in advance, and never give antibiotics or iodine to children, or during pregnancy, without checking the specific cautions in this guide.
Verify and rehearse. Check that supplies, batteries and medicines are in date, and practise your shelter and ventilation plan before an emergency. Figures for radiation, blast and fallout are planning estimates — real outcomes depend on weapon yield, burst type, weather and terrain.
Tap any entry on screen to jump to that section. The guide is organised roughly in the order you would need it: immediate actions first, then shelter, monitoring, medical care, and long-term recovery.
☢️ Nuclear Event Survival Master Guide
Enhanced High-Precision Survival Strategy | Version 3.8 Complete | Print & Keep in Emergency Kit
- GET INSIDE: Move to the center of a sturdy building immediately. Basement is best.
- STAY INSIDE: Minimum 24 hours, ideally 48-72 hours. Fallout decays rapidly.
- STAY TUNED: Monitor emergency broadcasts for official instructions.
⚡ Nuclear Blast Sequence — Text Timeline (Print Reference)
| Time | Event | Effects | Action Required |
|---|---|---|---|
| 0 seconds | DETONATION / FLASH | Blinding light (brighter than sun), instant blindness if looking at it, retinal burns possible 15+ km away | DO NOT LOOK — turn away, close eyes, drop to ground |
| 0-3 seconds | THERMAL PULSE | Intense heat wave, 3rd degree burns within 5 km, clothing/paper ignites, fires start | Stay down, cover exposed skin, get behind any solid object |
| 3-30 seconds | BLAST WAVE ARRIVES | Overpressure destroys buildings, flying debris (glass, masonry), wind speeds 100-500+ mph near GZ | Stay prone, cover head, away from windows, under sturdy furniture |
| 30-60 seconds | NEGATIVE PRESSURE / REVERSE WIND | Air rushes back toward fireball, secondary debris hazard, buildings further damaged | Remain in protected position until winds stop completely |
| 1-5 minutes | MUSHROOM CLOUD RISES | Fireball rises, debris drawn upward, initial radiation pulse complete | BEGIN MOVING — you have 10-20 minutes before fallout arrives |
| 5-20 minutes | SURVIVAL WINDOW | Fallout not yet arrived (unless very close to GZ), air relatively clear | GET INSIDE solid building NOW — basement is best, centre room if no basement |
| 15-60 minutes | FALLOUT BEGINS | Radioactive particles start falling (visible as ash/dust), gamma radiation intensifies | BE INSIDE with room sealed, do not go outside, begin decontamination if exposed |
| 1-6 hours | PEAK FALLOUT | Heaviest fallout deposition, maximum radiation levels (potentially 1000+ R/hr near GZ) | STAY SHELTERED — no exceptions, this is the most dangerous period |
| 6-24 hours | FALLOUT CONTINUES | Radiation levels begin declining per 7-10 rule, still extremely dangerous outside | Remain sheltered, ration supplies, monitor radiation if possible |
| 24-48 hours | INITIAL DECAY | Radiation reduced to ~1% of 1-hour level, still dangerous but improving | Brief essential trips possible (<30 min) if absolutely necessary |
| 48+ hours | CONTINUED DECAY | Radiation continues declining, outdoor activity increasingly possible | Follow 7-10 rule, verify with Geiger counter before extending outdoor time |
📉 The 7-10 Rule: Radiation Decay
Example: If radiation is 1000 R/hr at Hour 1:
| Time After Blast | Radiation Level | Decay Factor | Safety Status |
|---|---|---|---|
| 1 hour | 1000 R/hr (10,000,000 µSv/h) | 1× | LETHAL |
| 7 hours | 100 R/hr (1,000,000 µSv/h) | ÷10 | EXTREME DANGER |
| 49 hours (~2 days) | 10 R/hr (100,000 µSv/h) | ÷100 | HIGH DANGER |
| 343 hours (~2 weeks) | 1 R/hr (10,000 µSv/h) | ÷1000 | Relocation Window |
| 2,401 hours (~100 days) | 0.1 R/hr (1,000 µSv/h) | ÷10,000 | Manageable |
☢️ Types of Nuclear Radiation
| Type | What It Is | Penetration | External Hazard | Internal Hazard | Shielding |
|---|---|---|---|---|---|
| Alpha (α) | Helium nucleus (2 protons + 2 neutrons), +2 charge | Very low — stopped by paper, skin, few cm of air | Minimal — can't penetrate outer skin layer | EXTREME — if inhaled/ingested, causes severe tissue damage | Paper, clothing, skin |
| Beta (β) | High-speed electron (β⁻) or positron (β⁺) | Low-moderate — stopped by ~1 cm plastic, 1-2 cm tissue | Moderate — can cause skin burns (beta burns), eye damage | High — damages internal organs if ingested | Plastic, glass, aluminium, clothing |
| Gamma (γ) | High-energy electromagnetic wave (photon), no charge | Very high — penetrates entire body, requires dense shielding | HIGH — whole-body exposure, primary fallout hazard | High — but external exposure is main concern | Lead, steel, concrete, earth, water (thick layers) |
| Neutron (n) | Uncharged particle from fission/fusion reactions | Very high — passes through lead, stopped by hydrogen-rich materials | SEVERE — 10× more biologically damaging than gamma | Severe — but mainly external (only from active reactions) | Water, plastic, concrete, boron compounds |
⚠️ Fallout Radiation Concerns
Primary hazard: GAMMA radiation from fission products on the ground, roofs, and surfaces. This is what your Geiger counter mainly detects.
Secondary hazard: BETA particles cause skin burns (beta burns) if fallout contacts skin. Remove contaminated clothing!
Internal hazard: ALPHA and BETA particles from inhaled/ingested fallout cause severe internal damage. Wear masks, don't eat contaminated food.
Neutrons: Only present during the actual detonation (first second). Not a fallout concern.
✓ Why Dense Materials Work
Gamma rays: Absorbed by electron interactions. Denser materials = more electrons = more shielding. Lead is ideal due to high density.
Neutrons: Slowed by collisions with light atoms (especially hydrogen). Water, plastic, and paraffin are excellent. Lead is actually poor for neutrons!
Practical note: Concrete is good for both — contains water (hydrogen) for neutrons and is dense for gamma. This is why concrete basements offer excellent protection.
☢️ Key Radioactive Isotopes to Know
| Isotope | Half-Life | Radiation Type | Primary Concern | Protection |
|---|---|---|---|---|
| Iodine-131 | 8 days | Beta, Gamma | Thyroid cancer (concentrates in thyroid) | Potassium Iodide (KI) blocks uptake |
| Cesium-137 | 30 years | Beta, Gamma | Whole body exposure, muscle tissue | Prussian Blue enhances excretion |
| Strontium-90 | 29 years | Beta | Bone cancer (mimics calcium) | Calcium supplements may reduce uptake |
| Plutonium-239 | 24,000 years | Alpha | Lung cancer if inhaled, bone if ingested | DTPA chelation therapy |
☢️ Understanding Radiation & Fallout
What is Fallout?
- Fine radioactive dust/ash — soil, debris sucked into mushroom cloud
- Settles like snow or sand — covers surfaces, roofs, ground
- Can blow around — wind redistributes it, rain washes it into drains/soil
- Particle sizes vary — larger particles fall first (closer), finer particles travel further
- Colour: Grey, white, or sandy — looks like ash or fine grit
- Danger: External gamma radiation + internal alpha/beta if inhaled/ingested
Fallout Behaviour
- Arrives downwind — check wind direction, fallout plume is elongated
- Accumulates on horizontal surfaces — roofs, cars, ground, shoulders
- Penetrates gaps — open windows, vents, cracks under doors
- Sticks to wet surfaces — rain makes decontamination harder
- Decays over time — 7-10 rule applies to the particles
- Can be washed off — decontamination removes particles, not the radiation they emit
• Ground burst: Fireball touches earth, vaporises soil/debris → HEAVY fallout, dangerous for 100+ km downwind
• Airburst: Fireball doesn't touch ground → MINIMAL fallout, mostly weapon residue (90-95% less than ground burst)
• Visual clue: Dark "stem" connecting mushroom cloud to ground = ground burst = expect severe fallout. "Floating" cloud = airburst = less fallout but still shelter.
🕒 Phase 1: Blast & EMP Timeline by Distance
Physical effects comparison showing both Ground Burst and Airburst profiles. Ground burst = more fallout, less blast range. Airburst = less fallout, more blast range.
1 Megaton Reference — Ground Burst vs Airburst
| Distance | Ground Burst (Surface) | Airburst (~2.4 km altitude) | ||||
|---|---|---|---|---|---|---|
| Wind/Damage | Thermal | Fallout | Wind/Damage | Thermal | Fallout | |
| 2 km | 500+ mph Total destruction |
Instant incineration | N/A (crater) | 600+ mph Total destruction |
Instant incineration | Minimal |
| 5 km | 200+ mph Total destruction |
3rd degree burns | Heavy ~2-3 min |
300+ mph Total destruction |
3rd degree burns | Minimal |
| 7 km | 160 mph Severe damage |
3rd degree burns | Heavy ~3-4 min |
200+ mph Total destruction |
3rd degree burns | Minimal |
| 10 km | 80 mph Moderate damage |
2nd-3rd degree | Heavy ~4-6 min |
120 mph Severe damage |
3rd degree burns | Minimal |
| 15 km | 40 mph Light damage |
2nd degree burns | Moderate ~8-12 min |
70 mph Moderate damage |
2nd-3rd degree | Minimal |
| 25 km | 20 mph Windows break |
1st degree burns | Light ~15-25 min |
35 mph Light damage |
2nd degree burns | Minimal |
| 50 km | Minimal blast | Flash only | Trace ~30-60 min |
Window cracks | 1st degree possible | None |
💨 Understanding Overpressure vs Wind Damage
What is Overpressure?
- Normal air pressure: ~14.7 psi (pounds per square inch)
- Overpressure: Pressure ABOVE normal caused by blast wave
- 1 psi overpressure = 144 pounds of force per square foot
- Instantaneous: Hits in milliseconds, not sustained like weather wind
- Followed by wind: High-pressure air rushes outward behind the wave
Why Low Wind Speed Still Causes Damage
- Pressure differential: Glass flexes then shatters from uneven pressure
- Impulse loading: Sudden force vs gradual — structures can't flex in time
- Negative phase: After overpressure comes suction (can pull walls outward)
- Wind follows: The wind speed listed accompanies the pressure wave
Overpressure Damage Reference
| Overpressure | Wind Speed | Structural Effects | Human Effects |
|---|---|---|---|
| 0.5 psi | ~15 mph | Some windows crack or shatter | None — may be knocked down if standing |
| 1 psi | ~35 mph | Most windows shatter, light damage to frames | Flying glass injuries likely |
| 2 psi | ~70 mph | Window frames blown in, doors damaged, roof tiles displaced | Eardrum rupture possible, thrown by blast |
| 3-5 psi | ~100-160 mph | Wood-frame houses collapse, brick walls crack, vehicles overturned | Serious injury from debris, lung damage possible |
| 5-10 psi | ~160-290 mph | Reinforced concrete damaged, most buildings destroyed | Fatal injuries likely from displacement and debris |
| 10-20 psi | ~290-500 mph | Reinforced concrete destroyed, craters form | Lethal — body cannot survive pressure differential |
| >20 psi | >500 mph | Only deep bunkers survive | Instantly fatal |
Multi-Yield Comparison — Ground Burst (Worst-Case Fallout Scenario)
| Distance | 100kt (Tactical) | 500kt (City) | 1mt (Strategic) | 10mt (Heavy) | 50mt (Tsar) |
|---|---|---|---|---|---|
| 5 km | ~10 psi, 290 mph Severe structural 3rd° burns Fallout: 2-3 min |
~20 psi, 500+ mph Total destruction 3rd° burns Fallout: 2-3 min |
FIREBALL Vaporized |
FIREBALL Vaporized |
FIREBALL Vaporized |
| 10 km | ~3 psi, 70 mph Moderate structural 2nd° burns Fallout: 4-6 min |
~7 psi, 120 mph Severe structural 3rd° burns Fallout: 4-6 min |
~12 psi, 200+ mph Total destruction 3rd° burns Fallout: 4-6 min |
FIREBALL Vaporized |
FIREBALL Vaporized |
| 25 km | ~1 psi, 35 mph Glass shatters 1st° possible Fallout: 12-18 min |
~2 psi, 70 mph Light structural 2nd° burns Fallout: 12-18 min |
~5 psi, 160 mph Severe structural 2nd-3rd° burns Fallout: 10-15 min |
~12 psi, 200+ mph Total destruction 3rd° burns Fallout: 8-12 min |
~20 psi, 300+ mph Total destruction 3rd° burns Fallout: 6-10 min |
| 50 km | Minimal Safe outside Fallout: 25-40 min |
~0.5 psi Some glass cracks Flash only Fallout: 20-35 min |
~1.5 psi, 40 mph Glass shatters 1st° possible Fallout: 18-30 min |
~4 psi, 130 mph Moderate structural 2nd° burns Fallout: 12-20 min |
~7 psi, 180 mph Severe structural 3rd° burns Fallout: 10-15 min |
| 100 km | Safe Fallout: 1-2 hrs |
Safe Fallout: 50-90 min |
Minimal Flash only Fallout: 45-75 min |
~1 psi, 35 mph Glass shatters 1st° possible Fallout: 35-60 min |
~2.5 psi, 80 mph Light structural 2nd° burns Fallout: 25-45 min |
Multi-Yield Comparison — Airburst (Maximum Blast Damage Scenario)
| Distance | 100kt (Tactical) | 500kt (City) | 1mt (Strategic) | 10mt (Heavy) | 50mt (Tsar) |
|---|---|---|---|---|---|
| 5 km | ~15 psi, 300+ mph Total destruction 3rd° burns No local fallout |
Near FIREBALL Severe radiation |
FIREBALL Vaporized |
FIREBALL Vaporized |
FIREBALL Vaporized |
| 10 km | ~5 psi, 160 mph Severe structural 2nd-3rd° burns No local fallout |
~10 psi, 250 mph Total destruction 3rd° burns No local fallout |
~15 psi, 300+ mph Total destruction 3rd° burns No local fallout |
Near FIREBALL Severe radiation |
FIREBALL Vaporized |
| 25 km | ~1.5 psi, 45 mph Glass shatters 1st° burns No local fallout |
~3.5 psi, 100 mph Moderate structural 2nd° burns No local fallout |
~6 psi, 170 mph Severe structural 2nd-3rd° burns No local fallout |
~15 psi, 300+ mph Total destruction 3rd° burns No local fallout |
~25 psi, 450+ mph Total destruction 3rd° burns No local fallout |
| 50 km | Minimal No local fallout |
~1 psi, 35 mph Glass shatters Flash only No local fallout |
~2 psi, 70 mph Light structural 1st° burns No local fallout |
~6 psi, 170 mph Severe structural 2nd-3rd° burns No local fallout |
~10 psi, 250 mph Severe structural 3rd° burns No local fallout |
| 100 km | Safe No local fallout |
Safe No local fallout |
~0.5 psi Rumble felt Flash only No local fallout |
~2 psi, 70 mph Light structural 1st° burns No local fallout |
~4 psi, 130 mph Moderate structural 2nd° burns No local fallout |
👁️ Flash Blindness & Retinal Burns by Yield and Distance
| Yield | Flash Blindness (Temporary) | Retinal Burns (Permanent) | Recovery Time (Flash Blindness) |
||
|---|---|---|---|---|---|
| Day (Clear) | Night (Clear) | Looking at Fireball | Peripheral Vision | ||
| 100 kt | ~10 km (6 mi) | ~40 km (25 mi) | ~25 km (15 mi) | ~8 km (5 mi) | Day: 2-10 sec Night: 2-10 min |
| 500 kt | ~16 km (10 mi) | ~65 km (40 mi) | ~40 km (25 mi) | ~15 km (9 mi) | Day: 2-30 sec Night: 5-20 min |
| 1 Mt | ~21 km (13 mi) | ~85 km (53 mi) | ~55 km (35 mi) | ~20 km (12 mi) | Day: 2-60 sec Night: 10-40 min |
| 10 Mt | ~45 km (28 mi) | ~180 km (110 mi) | ~120 km (75 mi) | ~50 km (30 mi) | Day: 10-120 sec Night: 15-40+ min |
| 50 Mt | ~80 km (50 mi) | ~320 km (200 mi) | ~250 km (155 mi) | ~100 km (60 mi) | Day: 30-180 sec Night: 20-40+ min |
Flash Blindness (Temporary)
- Cause: Bleaching of visual pigments (rhodopsin) in retina by intense light
- Effect: Temporary vision loss — like camera flash but much more intense
- Day vs Night: Night-adapted eyes have dilated pupils, admit 16× more light
- Recovery: Pigment regenerates — seconds (day) to 40+ minutes (night)
- Danger: Driving, operating machinery, fleeing to safety — all impaired
⚠️ Retinal Burns (Permanent)
- Cause: Eye lens focuses thermal energy onto retina, burning tissue
- Effect: Permanent blind spot (scotoma) in field of vision
- Direct view: Burns central vision — reading, driving severely impaired
- Peripheral: Burns edge of retina — less debilitating but still permanent
- No treatment: Damage is irreversible — prevention is the only option
• If you see a bright flash: IMMEDIATELY close eyes, turn away, drop face-down. DO NOT look toward the light.
• Hands over eyes: Provides additional protection against continued thermal pulse.
• Behind cover: Any opaque object between you and the fireball blocks the dangerous light.
• Never look at the mushroom cloud: Even after the initial flash, the fireball remains bright enough to cause damage for several seconds.
🌍 Long-Range Effects: 100km to 3000km Downwind
🎯 What Yield Should You Assume? (Practical Guidance)
What You CAN'T Know
- Exact yield: Fireball size is hard to judge at distance, especially at night
- Weapon type: Fission vs thermonuclear looks identical to observers
- Isotope composition: Requires laboratory analysis of fallout samples
- Burst height: Ground vs airburst is only clear if you see the stem forming
- Number of weapons: Multiple smaller weapons can look like one large one
What You CAN Observe
- Direction: Where did the flash come from?
- Time to blast wave: Gives rough distance estimate (~3 sec/km)
- Mushroom cloud stem: Dark stem to ground = ground burst = heavy fallout
- Wind direction: Are you downwind? Check smoke, flags, clouds
- Your Geiger counter: Only reliable way to know if fallout is arriving
Why this assumption works:
- Covers the most common deployed warhead yields (US: ~300-475kt, Russia: ~500-800kt typical)
- Ground burst assumption = worst-case fallout (airburst would mean less fallout, so you're safe either way)
- If the actual weapon is smaller, you've over-prepared (safe). If larger, the tables scale predictably.
- Multiple smaller weapons on one target produce similar fallout to one larger weapon
Modern Nuclear Arsenal Context
| Nation | Typical Strategic Yield | Typical Tactical Yield | Notes |
|---|---|---|---|
| United States | 300-475 kt (W87, W88) | 0.3-50 kt (B61 variable) | Trend toward lower yields, higher accuracy |
| Russia | 500-800 kt (typical ICBM) | 10-100 kt (various) | Some larger warheads still deployed |
| China | 200-500 kt (estimated) | Unknown | Rapidly modernizing arsenal |
| UK/France | 100-300 kt | N/A | Submarine-based deterrent |
| Others | 10-250 kt (estimated) | Unknown | Less reliable yield estimates |
📊 Long-Range Effects — Ground Burst (1 Mt Reference)
Assuming: 1 Mt ground burst, 25 km/h wind speed, you are DOWNWIND of the detonation. Effects scale with yield — double these distances for 10 Mt, halve for 100 kt.
| Distance Downwind |
Blast/Thermal | Fallout Arrival | Peak Radiation (unshielded) |
Shelter Duration | Health Guidance |
|---|---|---|---|---|---|
| 100 km | None felt Flash visible |
4-6 hours | 10-100 R/hr (100,000-1M µSv/h) |
48-72 hours minimum | Full shelter protocol. KI if available. Seal room, filter air. |
| 250 km | None Flash visible |
10-15 hours | 1-10 R/hr (10,000-100,000 µSv/h) |
24-48 hours | Shelter strongly advised. Limit outdoor exposure. Monitor Geiger. |
| 500 km | None May see glow |
20-30 hours | 0.1-1 R/hr (1,000-10,000 µSv/h) |
12-24 hours | Shelter recommended. Avoid outdoor activity during peak. Cover water. |
| 1000 km | None | 40-60 hours | 0.01-0.1 R/hr (100-1,000 µSv/h) |
Optional (monitor) | Stay informed. Shelter if readings rise. Fallout may be patchy. |
| 2000 km | None | 3-5 days | <0.01 R/hr (<100 µSv/h) |
Not usually needed | Monitor news. Fallout diluted but may concentrate in rain. Food chain concerns later. |
| 3000 km | None | 5-8 days | Trace (<10 µSv/h typical) |
Not needed | Long-term food monitoring. Avoid rainwater collection initially. Low acute risk. |
📊 Long-Range Effects — Airburst (1 Mt Reference)
Key difference: Airburst produces 90-95% LESS local fallout than ground burst. Main concerns at distance are EMP (if high-altitude) and global fallout (weeks-months later).
| Distance | Blast/Thermal | Local Fallout | EMP Risk | Action Required |
|---|---|---|---|---|
| 100 km | None felt Flash visible |
Minimal — mostly weapon residue | Moderate (surface burst EMP) | Monitor for fallout. EMP may affect electronics. Less urgent than ground burst. |
| 250 km | None | Negligible | Low-Moderate | Stay informed. Shelter not usually needed unless wind shifts or multiple detonations. |
| 500 km+ | None | Negligible | Low (unless HEMP) | Monitor news. Main concern is societal disruption, not direct radiation. |
- Rain: Precipitation "washes out" fallout, creating local hotspots under rain clouds — potentially dangerous even far from the blast
- Wind shifts: Upper atmosphere winds may differ from surface winds, spreading fallout unpredictably
- Terrain: Valleys and depressions can accumulate fallout; hilltops may have less
- Multiple detonations: Overlapping fallout plumes create complex patterns
- Your Geiger counter is the only reliable guide — these tables are for planning, not precision
⚡ EMP Effects at Long Range
1. Surface burst EMP: Affects electronics within ~50-100 km, rapidly decreasing with distance
2. High-Altitude EMP (HEMP): Detonation 30-400 km altitude affects continent-scale areas (1000+ km radius)
| Distance from Surface Burst |
EMP Field Strength | Expected Effects | Protection Needed |
|---|---|---|---|
| <10 km | Extreme (>50 kV/m) | All unprotected electronics destroyed | Faraday cage (may not be sufficient) |
| 10-50 km | High (10-50 kV/m) | Most electronics damaged, vehicles may fail | Faraday cage recommended |
| 50-100 km | Moderate (1-10 kV/m) | Sensitive electronics damaged, power surges | Surge protectors may help, Faraday for critical items |
| 100-200 km | Low (<1 kV/m) | Some sensitive equipment affected, grid instability | Unplug sensitive electronics as precaution |
| >200 km | Minimal | Unlikely direct damage, possible grid effects | Standard surge protection sufficient |
⚠️ High-Altitude EMP (HEMP) — Special Case
A nuclear weapon detonated at 30-400 km altitude (in space) produces HEMP affecting huge areas:
- Coverage: 1000-2000+ km radius — a single burst could affect most of a continent
- No blast/thermal: Too high for ground effects — EMP is the only direct weapon effect
- No fallout: No material lifted from ground — minimal radiation concern
- Grid collapse: Long power lines act as antennas, potentially destroying transformers nationwide
- Cascading failure: Loss of power = loss of water pumping, fuel distribution, communications, food refrigeration
- Your Geiger counter survives in Faraday cage — but there may be little radiation to measure
HEMP is a societal disruption weapon, not a radiation weapon. Your survival concerns shift from radiation to infrastructure collapse — water, food, medicine, civil order.
⚕️ Health Guidance by Distance (Downwind)
| Distance | Immediate Actions (0-6 hrs) | Short-Term (6-72 hrs) | Long-Term (weeks-months) |
|---|---|---|---|
| 100 km | Shelter immediately. Seal room. Take KI if available. Do NOT go outside. | Remain sheltered. Monitor Geiger. Ration water. Wait for official guidance or readings to drop. | Avoid locally-grown food. Test water. Monitor for ARS symptoms. Long-term cancer risk elevated. |
| 250 km | Go inside. Close windows. Prepare to shelter. Monitor for fallout arrival. | Shelter if Geiger readings rise. Limit outdoor time. Cover water supplies. | Avoid food from contaminated areas. Rainwater may be contaminated. Monitor official guidance. |
| 500 km | Stay informed. Prepare shelter supplies. No immediate radiation risk. | Shelter if advised. Fallout may arrive 20-30 hours later. Monitor readings. | Be cautious with dairy, leafy vegetables from affected regions. Iodine-131 concern for 8-10 weeks. |
| 1000 km | Monitor news. No immediate action needed unless wind toward you. | Fallout usually diluted. Shelter only if readings indicate. Rain may concentrate fallout. | Food chain monitoring. Cesium-137 and Strontium-90 accumulate in meat and dairy over months. |
| 2000-3000 km | Stay informed. Prepare for societal disruption more than radiation. | Acute radiation risk minimal. Focus on supply chain disruption, refugee movements. | Global fallout (months later) adds small increased dose. Food testing advisable for years. |
- Iodine-131 (8-day half-life): Primary concern for first 8-10 weeks. Take KI, avoid fresh dairy/leafy veg from affected areas.
- Cesium-137 (30-year half-life): Enters food chain via grass → cattle → meat/dairy. Long-term avoidance of affected regions' produce.
- Strontium-90 (29-year half-life): Concentrates in bones. Avoid dairy from affected areas. Calcium supplements may reduce uptake.
- Plutonium-239 (24,000-year half-life): Heavy, doesn't travel far. Only concern if very close to ground zero or in direct fallout path.
🧭 If You're NOT Downwind (Crosswind or Upwind)
- Wind can shift: Upper atmosphere winds may carry fallout in unexpected directions
- Multiple detonations: Other targets may put you downwind of a different blast
- Rain: Fallout can be deposited by rain even outside the main plume
- Global fallout: Fine particles circle the globe — everyone gets some exposure eventually
⚡ EMP Protection & Equipment Survival
An Electromagnetic Pulse (EMP) from a nuclear detonation can disable electronics across a wide area. High-altitude bursts (30-400 km) can affect entire countries.
⚠️ EMP Effects by Distance
- <5 km: All electronics destroyed, vehicles disabled
- 5-50 km: Most unprotected electronics damaged
- 50-200 km: Sensitive equipment damaged, power grid failures
- High-altitude (HEMP): Continent-wide grid collapse possible
✓ Faraday Cage Protection
- Metal bin with lid: Line with cardboard, tape all seams
- Microwave oven: Unplugged, provides ~30dB shielding
- Aluminium foil: 3+ layers, completely sealed, no gaps
- Ammo can: Rubber seal removed, lined with cardboard
Priority Items for EMP Protection
- Geiger counter (GMC-800 or GMC-500+) — Essential for radiation detection
- Battery-powered AM/FM/SW radio — Emergency broadcasts
- Torch/flashlight with spare batteries + glow sticks (backup)
- Spare mobile phone — Even if networks down, stored data useful
- USB drives with important documents/maps
- Solar charger/power bank
- 40 km altitude: ~700 km radius affected (~1.5 million km²)
- 100 km altitude: ~1,100 km radius — covers most of UK or all of Western Europe
- 400 km altitude: ~2,200 km radius — entire continental USA or Europe
- Satellites: Low Earth Orbit (200-2000 km) satellites directly exposed — GPS, Starlink, communications satellites at risk of permanent damage
🛠️ Faraday Cage Construction
- Use solid metal container with tight-fitting lid (galvanized trash can works)
- Line interior with cardboard/cloth - devices MUST NOT touch metal
- Wrap items in heavy-duty aluminum foil (2-3 layers)
- Seal all gaps with conductive tape
- Test: Place phone inside, try calling - if it rings, seal is inadequate
📱 Equipment Vulnerability
- HIGH RISK: Radios, Geiger counters, solar controllers, Starlink, phones, laptops
- MODERATE: Vehicles (metal body provides some protection)
- LIKELY SURVIVE: Simple lead-acid batteries, unplugged solar panels (~50% efficiency)
- WILL FAIL: "Smart" batteries with circuit boards, plugged-in equipment
🏠 Phase 2: Shelter - Protection Factor Guide
| Location | Protection Factor | Notes |
|---|---|---|
| Outdoors | PF 1 | Full exposure — AVOID |
| Car/Vehicle | PF 2-3 | Minimal protection, only for evacuation |
| Wood-frame house (centre) | PF 3-5 | Poor — stay away from windows/walls |
| Brick/stone house (centre) | PF 10-20 | Moderate — better than nothing |
| Basement (wood house) | PF 10-20 | Good — below ground helps significantly |
| Basement (brick/concrete) | PF 40-100 | Very good — recommended minimum |
| Underground car park | PF 100-200 | Excellent — multiple floors above |
| Purpose-built shelter | PF 500-1000+ | Ideal — Swiss civil defence standard |
Halving Thickness — Shielding Materials
Each "halving thickness" reduces radiation by 50%. Two layers = 75% reduction. Three layers = 87.5% reduction.
| Material | Halving Thickness | For PF 32 (97%) | Practical Notes |
|---|---|---|---|
| Lead | 1 cm (0.4") | 5 cm (2") | Best, but heavy and expensive |
| Steel | 2.5 cm (1") | 12.5 cm (5") | Good — vehicle bodies, filing cabinets |
| Concrete | 6 cm (2.4") | 30 cm (12") | Widely available — walls, floors |
| Packed Earth/Soil | 9 cm (3.5") | 45 cm (18") | Free — use sandbags, fill containers |
| Water | 18 cm (7") | 90 cm (35") | Bathtubs, water containers around shelter |
| Wood | 29 cm (11") | 145 cm (57") | Poor — avoid relying on wood alone |
• Stack books, furniture, mattresses against walls facing outside
• Fill bathtub and sinks — water provides shielding and drinking supply
• Move to room with fewest exterior walls
• Block windows with earth-filled bags, drawers, or heavy items
• If no basement: interior cupboard on ground floor is better than open room
🎯 Radiation Direction & The Shadow Technique
Gamma radiation travels in straight lines like light. Understanding this helps you position shielding effectively.
How Radiation Reaches You
- Direct radiation: Straight line from fallout to you (most dangerous)
- Skyshine: Radiation scattered downward by atmosphere (~10-20% of dose)
- Ground scatter: Radiation bouncing off floors/ground (~5-15% of dose)
- Wall scatter: Minimal — gamma mostly passes through or is absorbed
- Fallout location: Roof and ground outside are main sources
Key insight: ~70-80% of your dose comes from direct line-of-sight radiation. Block this first.
The Shadow Technique
- Principle: Place mass between you and radiation sources
- Roof fallout: Add shielding above you (sandbags on ceiling/floor above)
- Ground fallout: Get below ground level OR shield walls facing outside
- Create a "shadow": Like blocking sunlight, block radiation paths
- Central position: Maximises distance from all exterior surfaces
- Corner position: Only 2 walls exposed instead of 4 — natural 50% reduction
- Improvised ceiling: Lay doors/tables flat, pile sandbags, soil bags, or water containers on top
- Lean-to shelter: Prop doors against wall at 45°, cover with mattresses + heavy items
- Bathtub shelter: Get in bathtub, cover with door/mattress, pile books/clothes on top
- Target: 12" (30cm) of soil/sand or 23" (58cm) of water/books above you for PF 10
Without overhead protection in a single-storey building, your PF may be only 2-4 even with good wall shielding.
📟 Choosing a Geiger Counter
Key Selection Criteria
| Feature | Why It Matters | Minimum Requirement |
|---|---|---|
| Radiation Types | Fallout emits gamma (penetrating), beta (skin/ingestion danger), and X-rays | Must detect: Gamma, Beta, X-ray |
| Upper Measurement Range | Early fallout can exceed 1000 µSv/h — you need to know when levels are dangerously high | Minimum 2,000 µSv/h (ideally higher) |
| Lower Sensitivity | Need to detect low-level contamination on food, water, surfaces | Should read down to 0.1 µSv/h or lower |
| Power Options | Batteries may be scarce — USB power extends usability | Replaceable batteries + USB power option |
| Battery Type | Common batteries easier to find/stockpile | AA, AAA, or 14500 (rechargeable AA-size) |
| Portability | Must be able to carry during evacuation, check multiple locations | Handheld, pocket-sized preferred |
Recommended Models
GMC-800 — Best Value Option
- Detection: Gamma, Beta, X-ray ✓
- Range: 0-2,000 µSv/h (0-200 mR/hr)
- Battery: 1× 14500 rechargeable (or AA with adapter)
- USB: Charges battery, can run without battery
- Display: LCD with real-time µSv/h, CPM, cumulative dose
- Size: Pocket-sized, lightweight
- Price: £100-150 / $120-180
Best for: General fallout monitoring, shelter readings, day 2+ outdoor checks, contamination detection
GMC-500+ (Plus) — Advanced Option
- Detection: Gamma, Beta, X-ray ✓
- Range: 0-42,500 µSv/h (0-4,250 mR/hr) — dual tube!
- Battery: 2× AA replaceable
- USB: Can run directly from USB power without batteries
- Display: Large LCD, multiple display modes
- Size: Slightly larger than GMC-800
- Price: £180-250 / $220-300
Best for: Early fallout (day 1-2), high contamination areas, professional use, extended monitoring
- If your meter maxes out at 2,000 µSv/h and reads that value, actual levels could be much higher — DO NOT GO OUTSIDE
- The GMC-500+ with 42,500 µSv/h range can measure early fallout peaks more accurately
- Either model will accurately measure shelter levels and outdoor levels after day 2-3 when radiation has decayed
- At maximum reading, assume conditions are worse than displayed — wait for decay
- Store your Geiger counter in a Faraday container (metal box lined with cardboard) to protect from EMP
- Keep spare batteries (14500 for GMC-800, AA for GMC-500+) in the same container
- Practice using it NOW — learn the buttons, modes, and what readings mean
- Record your local background radiation (typically 0.1-0.3 µSv/h) for comparison
📟 Using Your GMC-800 / GMC-500+ Geiger Counter
Reading Interpretation — Dose Rate
| GMC-800 Reading | Roentgen Equivalent | Status | Action Required |
|---|---|---|---|
| <0.5 µSv/h | <0.00005 R/hr | Normal Background | No action — safe to move freely |
| 0.5-10 µSv/h | 0.00005-0.001 R/hr | Slightly Elevated | Monitor — may be natural variation |
| 10-100 µSv/h | 0.001-0.01 R/hr | Elevated | Limit exposure time, seek better shelter |
| 100-1,000 µSv/h | 0.01-0.1 R/hr | High | Shelter immediately, minimize time outside |
| 1,000-10,000 µSv/h | 0.1-1 R/hr | Very High | Maximum shielding, only essential movement |
| >10,000 µSv/h | >1 R/hr | Extreme/Lethal | Do NOT exit shelter — wait for decay |
Cumulative Dose Thresholds — What Matters for Health
| Total Dose | Effect | Recovery |
|---|---|---|
| <100 mSv (10 rem) | No immediate symptoms | Full recovery, slight increased cancer risk |
| 100-500 mSv (10-50 rem) | Mild nausea possible, blood changes | Full recovery expected |
| 500-1,000 mSv (50-100 rem) | Nausea, fatigue, blood count drop | Recovery likely with rest and fluids |
| 1,000-2,000 mSv (100-200 rem) | Acute Radiation Syndrome (mild) | Medical treatment improves outcomes |
| 2,000-6,000 mSv (200-600 rem) | Severe ARS — hair loss, bleeding | 50% fatal without treatment (LD50 ~4,500 mSv) |
| >6,000 mSv (>600 rem) | Fatal ARS — GI and CNS damage | Almost always fatal even with treatment |
⚠️ Geiger Counter Saturation Warning
All Geiger counters may saturate (show lower false readings) at extremely high dose rates. The GMC-800 saturates above ~100 mR/hr (2,000 µSv/h). The GMC-500+ handles up to ~4,250 mR/hr (42,500 µSv/h). If the counter clicks continuously without pauses, assume lethal conditions even if the number displayed seems moderate.
📊 Tracking Your Dose
Log readings every hour. Calculate cumulative exposure: (µSv/h × hours) = total µSv. Keep total under 100,000 µSv (100 mSv) if possible over first week. Prioritize shelter during high readings.
GMC-800 / GMC-500+ Usage Tips
- Spare batteries: Keep fresh batteries in Faraday protection — GMC-800 uses 14500 (or AA with adapter), GMC-500+ uses 2×AA
- Survey technique: Move the detector slowly (~1 second per position) for accurate readings
- Contamination check: Hold 1-2 cm from surfaces to check for fallout particles
- Audio mode: Use clicking sound to quickly identify hot spots without watching screen
- Background baseline: Know your normal background reading (typically 0.1-0.3 µSv/h)
- False positives: Some foods (bananas, brazil nuts), granite, smoke detectors trigger minor readings
- USB power: Both models can run from USB power — useful for extended monitoring without draining batteries
🔄 Radiation Unit Conversion Table
Your GMC-800 or GMC-500+ Geiger counter typically displays in µSv/h (microsieverts per hour). Use this table to convert between common units found in different references.
| Unit | Equivalent To | Conversion Factor | Notes |
|---|---|---|---|
| 1 Sv (Sievert) | 1,000 mSv = 1,000,000 µSv = 100 rem | ×1,000,000 → µSv | Large doses, acute exposure |
| 1 mSv (millisievert) | 1,000 µSv = 0.001 Sv = 100 mrem | ×1,000 → µSv | Annual limits, medical imaging |
| 1 µSv (microsievert) | 0.001 mSv = 0.1 mrem | GMC-800 native unit | Your Geiger counter display |
| 1 rem | 10 mSv = 10,000 µSv | ×10,000 → µSv | Older US/military documents |
| 1 mrem (millirem) | 0.01 mSv = 10 µSv | ×10 → µSv | US occupational limits |
| 1 R (Roentgen) | ≈ 10 mSv = 10,000 µSv (for gamma) | ×10,000 → µSv | Older civil defense documents |
| 1 Gy (Gray) | ≈ 1 Sv = 1,000,000 µSv (for gamma/beta) | ×1,000,000 → µSv | Absorbed dose (medical) |
Quick Reference: Common Dose Levels in µSv
| Exposure | Dose | GMC-800 Reading |
|---|---|---|
| Normal background (per hour) | 0.1-0.3 µSv/h | 0.1-0.3 µSv/h |
| Chest X-ray (single) | 100 µSv total | - |
| CT scan (chest) | 7,000 µSv total | - |
| Annual public limit | 1,000 µSv/year (1 mSv) | ~0.11 µSv/h continuous |
| Occupational limit (annual) | 50,000 µSv/year (50 mSv) | ~5.7 µSv/h (work hours) |
| Emergency worker limit (life-saving) | 250,000 µSv (250 mSv) | - |
| Mild radiation sickness threshold | 500,000 µSv (500 mSv = 0.5 Sv) | Sustained high readings |
| Severe ARS threshold | 1,000,000 µSv (1 Sv = 100 rem) | EVACUATE |
| LD50 (50% fatal without treatment) | 4,000,000 µSv (4 Sv = 400 rem) | LETHAL ZONE |
• <0.5 µSv/h: Normal/Safe - background radiation
• 0.5-10 µSv/h: Elevated - monitor, limit time outdoors
• 10-100 µSv/h: High - limit exposure to 15-30 min/day
• 100-1,000 µSv/h: Dangerous - emergency exits only
• >1,000 µSv/h: Extreme - stay sheltered, life-threatening exposure in hours
💧 Water Purification (Including Radioactive Contamination)
Contamination Types & Treatment
| Contamination | Treatment Method | Effectiveness | Notes |
|---|---|---|---|
| Biological (bacteria, viruses) | Boiling 1 min (rolling boil) | 99.9%+ | Or use purification tablets, bleach (8 drops/gallon) |
| Particulate fallout | Filtering (cloth, sand, charcoal) | 90-99% | Removes radioactive PARTICLES, not dissolved isotopes |
| Dissolved radioactive isotopes | Distillation | 99%+ | Only reliable method for dissolved contamination |
| Iodine-131 | Wait 80 days (10 half-lives) | 99.9% | Decays naturally — store water in sealed containers |
Emergency Water Sources (Priority Order)
- Pre-stored water — Sealed before event = SAFE
- Hot water tank — Turn off electricity/gas first, drain from bottom valve
- Toilet cistern — Tank water only (NOT bowl), if no chemical cleaners used
- Canned fruit/veg liquid — Sealed = safe
- Deep well water — Underground sources less contaminated
- Covered rain barrels — If covered before fallout, may be usable
- Running streams — After 2+ weeks, if upstream of contamination
1. Large pot with contaminated water on heat source
2. Smaller pot or bowl floating/raised in center
3. Inverted lid on large pot (handle pointing down into small pot)
4. Heat to boiling — steam condenses on lid, drips into collection bowl
5. Result: Pure water (dissolved radioactive isotopes left behind in main pot)
Effective Decontamination Methods
- Earth Filtration: MOST EFFECTIVE field method. Filter through 6+ inches of packed soil/sand.
- Reverse Osmosis (RO): Excellent - removes most radionuclides. Needs power.
- Ion Exchange: Effective for Cesium-137 and Strontium-90.
- Activated Carbon: Good for radioactive iodine. Combine with other methods.
- Distillation: Removes most contaminants but NOT radioactive gases.
- Settling: Let sit 24-48 hrs, decant top 80%.
NOTE: Fallout-contaminated rainwater becomes safer over time as radioactive iodine decays (8-day half-life). After 2-3 weeks, iodine contamination is minimal.
🌬️ Air Quality & Respiratory Protection
Fallout particles in the air are a serious threat — inhaled or ingested radioactive particles cause internal exposure that continues damaging tissue from inside.
Respiratory Protection Hierarchy
| Protection Level | Equipment | Effectiveness |
|---|---|---|
| Best | Full-face respirator with P100/HEPA filters | 99.97% of particles ≥0.3 µm |
| Very Good | Half-face respirator with P100 filters | 99.97% (but no eye protection) |
| Good | N95/FFP2 mask (properly fitted) | 95% of particles ≥0.3 µm |
| Moderate | Surgical mask | ~60-80% (loose fit) |
| Minimal | Wet cloth/t-shirt over nose and mouth | ~30-50% (better than nothing) |
Eye Protection
- Best: Sealed safety goggles — prevents fallout particles entering eyes
- Good: Swim goggles — sealed, widely available
- Moderate: Safety glasses with side shields
- Improvised: Cut transparent plastic (from bottles, packaging) and tape across eyes — not ideal but better than nothing
Sealing a Room
- Choose an interior room with fewest windows/vents
- Tape plastic sheeting (bin bags, shower curtains) over windows
- Seal gaps under doors with wet towels
- Cover vents and chimneys with plastic and tape
- Turn off HVAC/ventilation systems — they circulate outside air
- Create a HEPA filter: Tape HEPA filter over a box fan (intake side)
🌬️ Breathable Air: Sealed Room Survival Time
If you seal a room to keep out fallout dust, CO₂ buildup becomes your limit. (Assumes 2m ceiling height, sitting still, minimal activity)
| Room Size | 2 People | 4 People | 6 People | 10 People | 20 People | 30 People |
|---|---|---|---|---|---|---|
| 12 m² (24 m³) | 12 hrs | 6 hrs | 4 hrs | 2.5 hrs | 1 hr | 48 min |
| 20 m² (40 m³) | 20 hrs | 10 hrs | 6.5 hrs | 4 hrs | 2 hrs | 1.3 hrs |
| 36 m² (72 m³) | 36 hrs | 18 hrs | 12 hrs | 7 hrs | 3.5 hrs | 2.4 hrs |
| 50 m² (100 m³) | 50 hrs | 25 hrs | 16 hrs | 10 hrs | 5 hrs | 3.3 hrs |
| 100 m² (200 m³) | 100 hrs | 50 hrs | 33 hrs | 20 hrs | 10 hrs | 6.6 hrs |
This assumes ~1 m³ of air per person per hour before CO₂ reaches dangerous levels (3-4%). At rest, a person produces ~0.2 L/min of CO₂. Room volume = floor area × ceiling height.
Example: 30 m² room × 2.5m ceiling = 75 m³ ÷ 5 people = 15 hours safe time.
Strategy: If air feels stuffy, do NOT open outside door. Crack internal door to draw air from rest of house. Use HEPA filter or wet cloth over vents for limited fresh air intake.
🚿 Decontamination Procedures
Personal Decontamination (Priority Order)
- Remove outer clothing immediately upon entering shelter — this removes ~90% of external contamination. Bag it, seal it, put it outside or in a far corner.
- Remove shoes — these track in fallout. Leave them outside or bag them.
- Shower or wash thoroughly — lukewarm water (not hot — opens pores). Shampoo hair 3+ times. Do NOT use conditioner (binds particles to hair).
- Blow nose, clean ears — particles collect in nasal passages and ear canals.
- Brush teeth, rinse mouth — do NOT swallow.
- Use Geiger counter to check — rescan hair, hands, face after washing.
- Clean under fingernails — use nail brush or file.
- Put on clean clothes from sealed storage.
Pet Decontamination
- Brush coat OUTSIDE or in separate room
- Wash with soap and water if possible
- Do not allow pets that were outside to lick themselves or others
Surface Decontamination
- Smooth surfaces: Wipe with damp cloth (dispose of cloth safely)
- Floors: Wet mop, do NOT sweep (spreads particles into air)
- Carpets: Vacuum with HEPA filter, then dispose of bag carefully
- Food prep surfaces: Soap and water, rinse, check with Geiger
- Vehicles: Hose down exterior before entering, remove floor mats
⚕️ Radiation Injury & Medical Response
Accumulated Dose Thresholds
- 100 mSv (100,000 µSv): Cancer risk begins to increase measurably
- 500 mSv: Mild radiation sickness possible
- 1,000 mSv (1 Sv): Acute Radiation Syndrome - seek medical care immediately
- 4,000 mSv: LD50 (50% fatality rate without treatment)
- 6,000+ mSv: Near 100% fatal without intensive medical intervention
Acute Radiation Syndrome (ARS) Stages
| Phase | Timing | Symptoms | What It Means |
|---|---|---|---|
| Prodromal | Minutes to hours | Nausea, vomiting, diarrhoea, fatigue | Earlier onset = higher dose. Vomiting <1 hour = very serious. |
| Latent | Hours to weeks | Patient feels better, symptoms subside | Deceptive "walking ghost" phase — damage is progressing internally. |
| Manifest Illness | Days to weeks | Infection, bleeding, hair loss, GI damage | Bone marrow failure, immune collapse. Requires medical intervention. |
| Recovery or Death | Weeks to months | Gradual improvement or organ failure | Depends on dose, treatment, and individual factors. |
Vomiting Onset — Dose Estimation
| Time to Vomiting After Exposure | Estimated Dose | Prognosis |
|---|---|---|
| >4 hours or no vomiting | <1 Gy (100 rem) | Likely survivable without medical intervention |
| 2-4 hours | 1-2 Gy (100-200 rem) | Survivable with supportive care |
| 1-2 hours | 2-4 Gy (200-400 rem) | Serious — requires medical treatment |
| 30 min - 1 hour | 4-6 Gy (400-600 rem) | Severe — intensive care needed, ~50% fatal |
| <30 minutes | >6 Gy (>600 rem) | Critical — likely fatal even with treatment |
Treatment Priorities (What You Can Do)
Supportive Care
- Hydration: Essential — vomiting and diarrhoea cause fluid loss
- Electrolytes: Oral rehydration salts, sports drinks, or improvised (salt + sugar + water)
- Rest: Energy conservation is critical for recovery
- Clean environment: Infection is the major killer — maintain hygiene
- Nutrition: Bland, easy-to-digest foods when able to eat
Medical Supplies to Prioritize
- Potassium Iodide (KI): Blocks thyroid uptake of I-131. Take BEFORE or within 4 hours of exposure.
- Anti-emetics: Ondansetron, metoclopramide — control nausea
- Antibiotics: For infections when immune system is compromised
- Antidiarrhoeals: Loperamide — manage fluid loss
- Wound care supplies: Bandages, antiseptic — healing is slow after radiation
⚠️ Potassium Iodide (KI) Dosage
| Age | Dose | Duration |
|---|---|---|
| Adults (18+) | 130 mg | Daily until exposure ends |
| 12-18 years | 65 mg | Daily until exposure ends |
| 3-12 years | 65 mg | Daily until exposure ends |
| 1 month - 3 years | 32 mg | Daily until exposure ends |
| Newborn - 1 month | 16 mg | Single dose only (thyroid sensitivity) |
Note: KI ONLY protects the thyroid from radioactive iodine. It does NOT protect against other isotopes or external radiation. Not effective if taken more than 24 hours after exposure.
🚗 Evacuation Decision Making
When to Shelter vs Evacuate
| Scenario | Action | Reasoning |
|---|---|---|
| First 24-48 hours after blast | SHELTER | Radiation levels are highest — stay inside |
| Readings stable <10 µSv/h outdoors | Consider evacuation | Safe for brief travel — wear protection |
| Readings 10-100 µSv/h outdoors | Shelter preferred | Evacuate only if travel <1 hour and shelter at destination is better |
| Readings >100 µSv/h outdoors | SHELTER | Too dangerous to travel — wait for decay |
| Better shelter available nearby | Quick move (2-5 min) | Worth brief exposure for significant protection improvement |
Evacuation Route Planning
- Move perpendicular to wind — not directly upwind or downwind (fallout plume is elongated)
- Avoid valleys and low ground — fallout can accumulate in depressions
- Have 3+ route options — roads may be blocked, bridges damaged
- Travel in sealed vehicle — windows closed, ventilation off (external mode)
- Cover skin completely — long sleeves, gloves, hat, mask, goggles
- Monitor with Geiger counter — avoid driving through hot spots
- Destination must be better — don't leave good shelter for worse
🥫 Food Safety & Contamination
Food Safety Hierarchy
| Category | Examples | Safety | Notes |
|---|---|---|---|
| Sealed before event | Tinned goods, sealed bottles, vacuum-packed | SAFE | Wash/wipe exterior before opening |
| Refrigerator/freezer (sealed) | Food in sealed containers, wrapped | SAFE | Fallout cannot enter sealed appliances |
| Unwrapped but covered | Food in cupboards, covered bowls | Probably safe | Check with Geiger if possible, wash thoroughly |
| Exposed indoors | Open containers, fruit bowls | Risk | May have fallout particles — wash or discard |
| Exposed outdoors | Gardens, outdoor markets | CONTAMINATED | Do NOT eat — fallout directly on surface |
Processing Contaminated Food (Emergency Only)
- Washing: Removes surface particles — use clean water, peel skins
- Boiling: Does NOT remove radioactivity (only kills germs) — but may redistribute isotopes into water (discard water)
- Outer layers: Remove and discard outer leaves of vegetables, peel fruits
- Meat: Remove bone (strontium-90 concentrates in bone) and outer fat layer
- Root vegetables: Higher risk — absorb isotopes from soil. Peel thickly.
Hunting/Growing After Fallout
- Animals: Avoid organ meat (concentrates radiation). Muscle meat from healthy-looking animals is safer. Cook thoroughly.
- Growing: Remove 5-10 inches of topsoil OR plow fallout under before planting. Greenhouse with plastic sheeting provides some protection.
- Avoid: Leafy vegetables (surface contamination), milk from grazing animals (Iodine-131, Strontium-90)
🧠 Psychological Preparation & Group Dynamics
Survival is as much psychological as physical. Mental preparedness, calm decision-making, and group cohesion can mean the difference between life and death.
Maintain Routine
- Keep regular sleep/wake cycles
- Assign tasks and responsibilities
- Maintain meal times (even if rations)
- Create a schedule for watch duties
- Include rest and recreation periods
- Stay informed via radio — reduces uncertainty
- Limit constant disaster news — increases stress
Support Each Other
- Talk about fears — don't suppress
- Share information honestly
- Watch for signs of panic or despair
- Keep children occupied and reassured
- Celebrate small victories
- Physical activity when safe — helps stress
- Focus on controllables: supplies, tasks
Group Leadership & Conflict Resolution
- Designate leader: Clear decision-making reduces conflict
- Assign tasks: Everyone contributes, everyone has purpose
- Ration fairly: Visible, equal distribution prevents suspicion
- Schedule alone time: Even brief privacy reduces tension
- Address conflicts early: Small issues become dangerous under stress
Signs of Acute Stress Reaction
- Dissociation: Feeling detached, "unreal," or numb
- Hypervigilance: Excessive alertness, startling easily
- Intrusive thoughts: Flashbacks, nightmares about the event
- Avoidance: Refusing to discuss the situation or participate
- Physical symptoms: Rapid heartbeat, sweating, trembling, shortness of breath
Signs of Crisis (Seek Help/Monitor Closely)
- Talking about suicide or wanting to die
- Extreme withdrawal or aggression
- Delusions or break from reality
- Inability to care for basic needs
- Giving away possessions
Children's Psychological Needs
- Honest, age-appropriate explanations
- Maintain comfort objects (toys, blankets)
- Games, drawing, storytelling for normalcy
- Physical contact and reassurance
- Expect regression (bedwetting, clinginess) — this is normal
📅 Long-Term Survival (Weeks to Months)
📅 Shelter Timeline & Recovery Phases
| Time After Blast | Radiation Level* | Activity Allowed | Priority Actions |
|---|---|---|---|
| 0-1 hour | 1000 R/hr (10,000,000 µSv/h) | STAY INSIDE. No exceptions. | Seal room, decontaminate, hydrate |
| 1-7 hours | ~100 R/hr (1,000,000 µSv/h) | STAY INSIDE. Emergency only. | Monitor radiation, ration supplies |
| 7-49 hours | ~10 R/hr (100,000 µSv/h) | Brief trips (<30 min) if essential | Short waste disposal, gather supplies |
| 2-14 days | ~1 → 0.1 R/hr (10,000 → 1,000 µSv/h) | Increasing outdoor time possible | Decontaminate area, source food/water |
| 2-4 weeks | <0.1 R/hr (<1,000 µSv/h) | 4+ hours/day outdoor work | Sweep/wash fallout into trenches |
| 1-3 months | <0.01 R/hr (<100 µSv/h) | Near normal activity | Still sleep in shelter if possible |
*Assumes heavy fallout area (ground burst). Lighter areas recover faster. ALWAYS verify with Geiger counter. Conversion: 1 R/hr ≈ 10,000 µSv/h
🚽 Shelter Sanitation & Waste Disposal
- Toilet with gravity sewage: Will work with bucket flush (pour 1 gal into bowl)
- Bucket toilet: 5-gal bucket with seat, plastic bag liner, near air exhaust
- Keep tightly covered when not in use (fly prevention critical)
- Separate urine if possible — Less odor, easier disposal
- Add small amount of dirt/ash after each use to reduce smell
- When full: Tie bag, place outside shelter in covered container
Fly & Pest Control (CRITICAL)
- Keep all waste covered at all times
- Fly bait: Sprinkle on waste container lid
- Screen vents/openings with mesh
- Locate toilet at exhaust end of shelter
Timeline Expectations
| Period | Conditions | Priorities |
|---|---|---|
| Day 1-3 | Maximum danger, shelter essential | Stay inside, ration supplies, monitor radiation |
| Day 3-14 | Radiation declining but still dangerous | Brief foraging trips possible, decontaminate on return |
| Week 2-4 | Safe for longer outdoor activities | Gather resources, assess damage, make contact with others |
| Month 1-3 | Long-term shelter concerns | Establish sustainable water/food, build community |
| Months 3+ | New normal — long-term isotopes remain | Avoid contaminated zones, monitor food sources |
Key Long-Term Concerns
- Cesium-137: 30-year half-life — contaminates soil for decades. Avoid eating locally grown food until tested.
- Strontium-90: 29-year half-life — concentrates in bones. Avoid dairy from contaminated areas.
- Groundwater: May remain safe longer than surface water — test with Geiger if possible.
- Medical supplies: Preserve antibiotics, wound care items — no resupply.
- Social order: Cooperate with neighbours, establish communication, share resources.
🗺️ Fallout Patterns & Wind
• Fallout plume extends primarily DOWNWIND — 100-500+ km depending on yield and wind speed
• Width of plume: typically 20-80 km for a 1Mt weapon
• Heavier particles fall first (closest) — finer particles travel further
• Rain "washes out" fallout — localized hot spots under rain clouds
• Wind shifts change plume direction — monitor weather if possible
📋 Quick Reference Tables
Unit Conversions
| Unit | Equivalent | Use |
|---|---|---|
| 1 Sievert (Sv) | 100 rem = 1,000 mSv = 1,000,000 µSv | Modern SI unit for biological dose |
| 1 rem | 0.01 Sv = 10 mSv = 10,000 µSv | Older US unit, still common in literature |
| 1 Roentgen (R) | ≈ 0.01 Sv ≈ 10 mSv (for gamma) | Exposure unit — roughly equals rem for gamma |
| 1 Gray (Gy) | = 1 Sv (for gamma/beta) = 100 rad | Absorbed dose — same as Sv for gamma |
7-10 Rule Quick Reference
| Time | Multiplier | Example (if H+1 = 1000 R/hr) |
|---|---|---|
| 1 hour (H+1) | ×1 | 1000 R/hr |
| 7 hours | ×0.1 | 100 R/hr |
| 2 days (49 hr) | ×0.01 | 10 R/hr |
| 2 weeks (343 hr) | ×0.001 | 1 R/hr |
| 3 months (2401 hr) | ×0.0001 | 0.1 R/hr |
Action Thresholds
| Reading | Action |
|---|---|
| <0.5 µSv/h | Normal — no action needed |
| 0.5-10 µSv/h | Monitor — slight elevation |
| 10-100 µSv/h | Limit outdoor time, seek better shelter |
| 100-1000 µSv/h | Shelter essential — minimize exposure |
| 1000-10,000 µSv/h | Maximum shielding — do not go outside |
| >10,000 µSv/h | LETHAL — remain in best available shelter |
Emergency Radio Frequencies (UK)
| Service | Frequency | Notes |
|---|---|---|
| BBC Radio 4 | 198 kHz LW / 92-95 FM | Primary emergency broadcast station |
| BBC World Service | Multiple SW frequencies | International news if UK stations down |
| PMR446 | 446.0-446.2 MHz | Licence-free walkie-talkies for local comms |
| Amateur Radio | 2m (144-146 MHz), 70cm (430-440 MHz) | Ham operators may relay information |
🎯 Remember the Core Principles
- TIME: Every hour you wait in shelter, radiation drops. The 7-10 rule is your friend.
- DISTANCE: Get as far from fallout sources as possible — every metre helps.
- SHIELDING: Put dense material between you and radiation — basements, concrete, earth.
- CONTAMINATION: Keep radioactive particles OUT of your body — seal shelter, filter air, protect water/food.
⚠️ What NOT To Do
- DON'T look at the flash — permanent eye damage
- DON'T go outside in the first 24-48 hours unless shelter is critically damaged
- DON'T eat or drink anything exposed to fallout
- DON'T assume radiation is safe because you can't detect it without a meter
- DON'T panic — calm, informed decisions save lives
🌬️ Fallout Plume: Wind Direction & Your Location
For ground bursts, your position relative to the wind direction is critical for fallout exposure. The fallout plume extends primarily downwind, creating vastly different hazard zones.
⬇️ DOWNWIND (Worst Case)
- Maximum fallout exposure — directly in plume path
- Lethal radiation possible 50-150+ km from blast
- Fallout arrives in minutes to hours depending on distance
- Heavy accumulation on all surfaces
- Action: SHELTER IMMEDIATELY, minimum 2 weeks
- If time permits, evacuate perpendicular to wind (crosswind)
⬆️ UPWIND (Best Case)
- Minimal fallout — wind carries plume away from you
- Main hazards: blast, thermal, prompt radiation only
- May receive trace fallout from wind shifts or rain
- Still shelter 24-48 hours as precaution
- Action: Shelter, but recovery much faster
- Monitor for wind direction changes
↔️ CROSSWIND (Lateral)
- Moderate exposure — at edge of plume
- Fallout depends on plume width and wind variability
- Plume spreads 15-30° from centre line
- Closer to blast = wider plume affects you
- Action: Shelter, monitor conditions
- Best evacuation direction if downwind
🔄 VARIABLE WINDS
- Unpredictable exposure — plume may shift
- Wind can change direction at different altitudes
- Urban areas create local turbulence
- Mountains/valleys channel wind unpredictably
- Action: Assume worst case, shelter fully
- Don't rely on initial wind direction
📐 Fallout Plume Dimensions (1 Megaton Ground Burst Reference)
| Wind Speed | Lethal Zone Length (Downwind) | Lethal Zone Width | Dangerous Zone Length | Fallout Arrival (50km) |
|---|---|---|---|---|
| Light (5-10 mph) | ~80-120 km | ~15-25 km | ~150-200 km | ~3-6 hours |
| Moderate (15-25 mph) | ~120-180 km | ~20-40 km | ~250-350 km | ~1.5-2.5 hours |
| Strong (30-50 mph) | ~200-300 km | ~30-60 km | ~400-500+ km | ~45-90 minutes |
Lethal zone = >400 rem (4 Sv) in first 48 hours without shelter. Dangerous zone = >100 rem (1 Sv). Values for open terrain; hills/buildings affect local patterns.
🧭 How to Determine Wind Direction
- Check weather forecast/apps for wind direction
- Note prevailing winds in your area (UK: typically SW)
- Flags, smoke, tree movement show direction
- Wind direction = where wind comes FROM
- Observe mushroom cloud drift direction
- Wet finger method (cool side = wind source)
- Grass, leaves, dust movement
- Radio broadcasts may report plume direction
🚗 Evacuation Decision Matrix
| Your Position | Distance from Blast | Time Available | Recommendation |
|---|---|---|---|
| Downwind | <30 km | <30 min | SHELTER IN PLACE — no time to escape plume |
| Downwind | 30-80 km | 30-90 min | EVACUATE CROSSWIND if vehicle ready, otherwise shelter |
| Downwind | >80 km | 1-3 hours | EVACUATE CROSSWIND or upwind — good chance to escape |
| Crosswind | Any | Variable | Shelter initially, evacuate further crosswind if plume approaching |
| Upwind | >Blast zone | N/A | SHELTER 24-48 hrs precaution — minimal fallout expected |
- Don't drive into the plume — verify wind direction before moving
- Crosswind evacuation is safest — move perpendicular to wind, not toward or away from blast
- Traffic jams = death traps — if roads are gridlocked, return to shelter immediately
- Close all vehicle vents — recirculate air, don't draw in outside air
- If fallout starts falling, STOP — find nearest building, don't continue driving through fallout
☁️ Mushroom Cloud Comparison — How to Identify Burst Type
⚠️ Human Risk Assessment by Distance (1 Megaton Reference)
Percentage risk of injury/death for persons outside and exposed vs improvised indoor shelter. Based on 1mt ground burst.
| Distance | Flying Debris Injury | Thermal Burns (exposed skin) | Radiation: Mild (0.5-2 Gy) | Radiation: Lethal (>4 Gy) | ||||
|---|---|---|---|---|---|---|---|---|
| Outside | Indoors | Outside | Indoors | Outside | Shelter* | Outside | Shelter* | |
| 2 km | 100% | 95% | 100% | 80% | 100% | 100% | 100% | 100% |
| 5 km | 95% | 60% | 100% | 40% | 100% | 90% | 95% | 50% |
| 10 km | 70% | 25% | 90% | 10% | 85% | 40% | 60% | 10% |
| 15 km | 40% | 10% | 60% | 5% | 50% | 15% | 25% | 3% |
| 25 km | 15% | 3% | 25% | 1% | 20% | 5% | 5% | <1% |
| 50 km | 3% | <1% | 5% | <1% | 8% | 1% | 1% | <1% |
| 75 km | <1% | <1% | 1% | <1% | 3% | <1% | <1% | <1% |
| 100 km | <1% | <1% | <1% | <1% | 1% | <1% | <1% | <1% |
*Shelter = improvised indoor shelter (PF 10-40): central room, away from windows, some mass shielding. Basement with overhead cover = much better protection.
Flying Debris Risk Factors
- >160 mph: 90%+ injury from glass, masonry, vehicles
- 100-160 mph: 50-80% serious injury risk
- 40-100 mph: 20-50% injury from glass shards
- <40 mph: Minor cuts likely, serious injury <10%
- Indoors helps: Avoid windows, get behind solid walls
Thermal Burn Risk Factors
- Direct line of sight: 3rd degree burns in seconds
- Light clothing: Ignites, increases burn severity
- Dark clothing: Absorbs more heat, worse burns
- Indoors/shadow: 90%+ reduction if not at window
- Duck and cover: Reduce exposed skin area
Radiation Risk Notes: Radiation percentages assume first 48 hours cumulative exposure. "Outside" = no shelter, full fallout exposure. "Shelter" = improvised PF 10-40 shelter for duration. Mild exposure (0.5-2 Gy) causes radiation sickness but is survivable. Lethal exposure (>4 Gy) has >50% mortality without medical care.
🧱 Improvised Shielding Materials
Use household items to build shielding. Target: 3-4 halving thicknesses = PF 8-16. Stack materials between you and exterior walls/ceiling.
| Material | Halving Thickness | For PF 10 (~3.3 layers) | Notes |
|---|---|---|---|
| Lead | 0.4" (1 cm) | 1.3" (3.3 cm) | Best shielding — car batteries, pipe, sheet |
| Steel/Iron | 1" (2.5 cm) | 3.3" (8.4 cm) | Filing cabinets, appliances, car body panels |
| Fridge/Freezer | Empty: minimal Filled: uses water (7"/18cm) |
1 unit filled ≈ PF 6-8 Stack 2 units for PF 10+ |
~60-70cm deep. Fill with water bottles. Empty shell provides little protection |
| Washing Machine | Empty: minimal Filled: uses sand (3.5"/9cm) or water |
1 unit + sand ≈ PF 10-16 1 unit + water ≈ PF 4-6 |
~50cm drum. Fill with sand (best) or water. Has concrete counterweight (~10kg) |
| Concrete (solid) | 2.4" (6 cm) | 8" (20 cm) | Walls, solid blocks, paving slabs |
| Brick (solid) | 2.4" (6 cm) | 8" (20 cm) | Similar to concrete density |
| Hollow Concrete Block | Empty: ~6cm concrete only Filled: uses sand (3.5"/9cm) |
1 block (21cm) filled ≈ PF 4 2 blocks (42cm) filled ≈ PF 16 |
Standard 21cm block has ~6cm concrete (two walls). Fill cores with sand for solid mass |
| Soil/Sand (packed) | 3.5" (9 cm) | 12" (30 cm) | Best readily available material |
| Cat Litter (varies) | Clay: ~4" (10 cm) Silica: ~8" (20 cm) Wood/Paper: ~10" (25 cm) |
Clay: 13" (33 cm) Silica: 26" (66 cm) Wood: 33" (84 cm) |
Clay (bentonite) is densest & best. Silica gel is lighter. Wood/paper least effective |
| Water (in containers) | 7" (18 cm) | 23" (58 cm) | Wheelie bins, bottles, bathtubs |
| Books/Magazines | 7" (18 cm) | 23" (58 cm) | Stack tightly, no gaps |
| Rice/Wheat/Beans | 7" (18 cm) | 23" (58 cm) | Use stored food supplies |
| Clothing (compressed) | ~9" (23 cm) | 30" (76 cm) | Pack tightly in bags, compress as much as possible |
| Mattress (sprung) | ~12-14" (30-35 cm) | 40-46" (100-117 cm) | Low density — better than nothing, stack multiple |
| Wood/Plywood | 11" (28 cm) | 36" (91 cm) | Low density, supplement with other materials |
| Wheelie Bin (filled) | Depends on fill | Water: 23" / Soil: 12" | ~240L bin = excellent barrier when filled |
📚 Understanding Your Geiger Counter: Dose Rate vs Accumulated Dose
This is one of the most important concepts for using your Geiger counter effectively. Understanding the difference between dose rate and accumulated dose can save your life.
⚡ Dose Rate (µSv/h, mSv/h)
What it means: How much radiation you're receiving right now, per unit of time. Like a speedometer showing your current speed.
- Unit: µSv/h (microsieverts per hour) or mSv/h
- The "/h" is critical — it means "per hour"
- GMC-800 display: Shows dose RATE by default
- Changes constantly as you move or conditions change
- Use for: Deciding if an area is safe to enter
Example: Reading of 100 µSv/h means IF you stayed there for 1 full hour, you'd accumulate 100 µSv total dose.
📊 Accumulated Dose (µSv, mSv, Sv)
What it means: The TOTAL radiation your body has absorbed over time. Like an odometer showing total distance traveled.
- Unit: µSv, mSv, or Sv (NO "/h")
- No "/h" — it's a total, not a rate
- GMC-800: Check "accumulated dose" mode
- Only increases — your body doesn't "reset"
- Use for: Tracking your total exposure over days/weeks
Example: After spending 30 minutes in a 100 µSv/h area, your accumulated dose is 50 µSv (half an hour × 100).
🧮 How to Calculate Your Accumulated Dose
Formula: Accumulated Dose = Dose Rate × Time
| Dose Rate (µSv/h) | 15 min exposure | 1 hour exposure | 8 hours exposure | 24 hours exposure |
|---|---|---|---|---|
| 10 µSv/h (elevated) | 2.5 µSv | 10 µSv | 80 µSv | 240 µSv |
| 100 µSv/h (high) | 25 µSv | 100 µSv | 800 µSv | 2,400 µSv (2.4 mSv) |
| 1,000 µSv/h (dangerous) | 250 µSv | 1,000 µSv (1 mSv) | 8,000 µSv (8 mSv) | 24,000 µSv (24 mSv) |
| 10,000 µSv/h (extreme) | 2,500 µSv (2.5 mSv) | 10,000 µSv (10 mSv) | 80,000 µSv (80 mSv) | 240,000 µSv (240 mSv) |
| 100,000 µSv/h (lethal zone) | 25,000 µSv (25 mSv) | 100,000 µSv (100 mSv) | 800,000 µSv (800 mSv) | 2,400,000 µSv (2.4 Sv) - FATAL |
🎯 Practical Decision-Making Examples
Scenario 1: Quick Supply Run
Outside reads: 500 µSv/h
You need 20 minutes to grab supplies.
Accumulated dose: 500 × 0.33 hr = ~165 µSv
Acceptable — equivalent to a few X-rays
Scenario 2: Extended Outdoor Work
Outside reads: 500 µSv/h
You want to work outside for 4 hours.
Accumulated dose: 500 × 4 = 2,000 µSv (2 mSv)
Caution — limit total daily exposure
Scenario 3: Shelter Assessment
Inside shelter reads: 50 µSv/h
You'll stay 24 hours.
Accumulated dose: 50 × 24 = 1,200 µSv (1.2 mSv)
Acceptable — shelter is working
Scenario 4: Emergency Evacuation
Route reads: 5,000 µSv/h
Drive time: 30 minutes (0.5 hr)
Accumulated dose: 5,000 × 0.5 = 2,500 µSv (2.5 mSv)
Worth it — if destination is safer
- <1,000 µSv (1 mSv): Safe — annual public limit, no health effects
- 1,000-10,000 µSv (1-10 mSv): Low concern — equivalent to CT scan, minimal risk
- 10,000-100,000 µSv (10-100 mSv): Elevated — slight increase in cancer risk over lifetime
- 100,000-250,000 µSv (100-250 mSv): Significant — clear elevated cancer risk, may see blood changes
- 250,000-1,000,000 µSv (250 mSv - 1 Sv): Dangerous — radiation sickness likely, medical attention needed
- >1,000,000 µSv (1 Sv / 100 rem): Severe ARS — hospitalisation required
- >4,000,000 µSv (4 Sv / 400 rem): LD50 — 50% fatal without treatment
💊 Antibiotic Guide for Radiation-Induced Immunosuppression
| Infection Type | Line | NO Penicillin Allergy | Coverage | Penicillin ALLERGY | Coverage |
|---|---|---|---|---|---|
| General / Unknown Source Fever without clear origin |
1st | Augmentin 875mg 2×/day | G+/G−/Ana | Doxycycline 100mg 2×/day | G+/G−/Atyp |
| 2nd | Amoxicillin 500mg 3×/day | G+ mainly | Ciprofloxacin 500mg 2×/day | G− mainly | |
| 3rd | Cephalexin 500mg 4×/day | G+/some G− | Azithromycin 500mg day 1, 250mg days 2-5 | G+/Atyp | |
| Skin / Wound Infection Cellulitis, infected cuts, abscesses |
1st | Cephalexin 500mg 4×/day | G+/some G− | Doxycycline 100mg 2×/day ✓ | G+/G−/MRSA |
| 2nd | Augmentin 875mg 2×/day | G+/G−/Ana | TMP-SMX DS 2×/day | G+/G−/MRSA | |
| 3rd | Dicloxacillin 500mg 4×/day | G+ only | Clindamycin 300mg 4×/day | G+/Ana | |
| Respiratory / Pneumonia Cough, fever, breathing difficulty |
1st | Augmentin 875mg 2×/day | G+/G−/Ana | Doxycycline 100mg 2×/day ✓ | G+/G−/Atyp |
| 2nd | Amoxicillin 1g 3×/day | G+ mainly | Azithromycin 500mg day 1, 250mg days 2-5 | G+/Atyp | |
| 3rd | Cephalexin 500mg 4×/day | G+/some G− | Levofloxacin 750mg 1×/day | G+/G−/Atyp | |
| Urinary Tract (Cystitis) Painful urination, frequency, lower back pain |
1st | Nitrofurantoin 100mg 2×/day × 5 days | G+/G− (bladder) | Nitrofurantoin 100mg 2×/day × 5 days | G+/G− (bladder) |
| 2nd | Trimethoprim 200mg 2×/day × 3 days | G+/G− | TMP-SMX DS 2×/day × 3 days | G+/G− | |
| 3rd | Doxycycline 100mg 2×/day × 7 days | G+/G− | Ciprofloxacin 500mg 2×/day × 3 days | G− mainly | |
| Pyelonephritis (Kidney) Fever, flank pain, vomiting + UTI symptoms |
1st | Ciprofloxacin 500mg 2×/day × 7 days | G− mainly | Ciprofloxacin 500mg 2×/day × 7 days | G− mainly |
| 2nd | Augmentin 875mg 2×/day × 10-14 days | G+/G−/Ana | TMP-SMX DS 2×/day × 10-14 days | G+/G− | |
| 3rd | Cephalexin 500mg 4×/day × 10-14 days | G+/some G− | Doxycycline 100mg 2×/day × 10-14 days | G+/G− | |
| GI / Diarrhea (Bloody) Bloody stool, severe cramping, fever |
1st | Metronidazole 500mg 3×/day | Anaerobes/Parasites | Metronidazole 500mg 3×/day | Anaerobes/Parasites |
| 2nd | Ciprofloxacin 500mg 2×/day | G− mainly | Ciprofloxacin 500mg 2×/day | G− mainly | |
| 3rd | Azithromycin 500mg 1×/day | G+/G−/Atyp | Doxycycline 100mg 2×/day | G+/G− | |
| Tick-borne / Unknown Fever with Rash — Doxycycline 100mg 2×/day is FIRST CHOICE for ALL patients regardless of allergy status (Lyme, RMSF, Ehrlichiosis, Anaplasmosis). Coverage: G+/G−/Rickettsia | |||||
| Severe Sepsis / Life-threatening High fever, confusion, rapid heart rate, low BP |
1st | Augmentin 875mg 2×/day + Ciprofloxacin 500mg 2×/day | Broad | Ciprofloxacin 500mg 2×/day + Metronidazole 500mg 3×/day | Broad |
| 2nd | Cephalexin 1g 4×/day + Metronidazole 500mg 3×/day | G+/G−/Ana | Doxycycline 100mg 2×/day + Metronidazole 500mg 3×/day | Broad | |
| 3rd | Use whatever antibiotics are available — any coverage is better than none in sepsis | ||||
📋 Coverage Key
- G+ only = Gram-positive bacteria only
- G− mainly = Primarily Gram-negative bacteria
- G+/G− = Both Gram-positive and Gram-negative
- G+/G−/Atyp = Gram+, Gram−, plus atypical organisms
- G+/G−/Ana = Gram+, Gram−, plus anaerobes
- Broad = Covers most common bacteria
⚠️ UTI Notes — Critical Distinctions
- Nitrofurantoin: ONLY for simple bladder infections (cystitis). Does NOT reach kidneys — never use for pyelonephritis or fever.
- Doxycycline for UTI: Less ideal than nitrofurantoin or TMP-SMX because it doesn't concentrate well in urine. Use 7 days minimum, increase fluid intake significantly.
- Pyelonephritis (kidney infection): Requires antibiotics that reach kidney tissue — use ciprofloxacin, TMP-SMX, or augmentin. Longer course (7-14 days).
- If fever present: Assume kidney involvement — do NOT use nitrofurantoin.
- Broad spectrum: Covers Gram-positive, Gram-negative, atypicals (Mycoplasma, Chlamydia, Legionella), MRSA, Rickettsia, Lyme disease
- Long shelf life: 2-3 years properly stored; often effective years beyond expiration
- Easy to obtain: Available as "fish antibiotics" (Fish Doxy) or via telemedicine
- Oral only: No need for IV/injection equipment
- Excellent bioavailability: ~95% absorbed orally — nearly as good as IV
- Well-tolerated: Fewer side effects than fluoroquinolones or clindamycin
⚠️ Doxycycline Cautions
- NOT for children <8 years (permanent tooth staining) — use Azithromycin instead
- NOT for pregnancy (fetal harm) — use Azithromycin instead
- Take with food and FULL glass of water (severe esophageal irritation possible — do not lie down for 30 min after)
- Avoid dairy/antacids/iron within 2 hours (reduces absorption by 50-90%)
- Causes sun sensitivity — cover skin if outdoors, even through window glass
- Duration: 7-14 days depending on infection severity; complete full course even if feeling better
Recommended Antibiotic Stockpile (Priority Order)
| Priority | Antibiotic | Quantity per Person | Coverage | Primary Uses |
|---|---|---|---|---|
| 1 | Doxycycline 100mg | 60+ tablets | G+/G−/Atyp/MRSA | Most infections; first-line if limited options |
| 2 | Nitrofurantoin 100mg | 20+ tablets | G+/G− (bladder) | Uncomplicated UTI (cystitis only) |
| 3 | Amoxicillin 500mg | 40+ capsules | G+ mainly | Strep throat, ear infections, dental (if no PCN allergy) |
| 4 | Augmentin 875mg | 30+ tablets | G+/G−/Ana | Animal bites, severe skin, respiratory, abdominal |
| 5 | Metronidazole 500mg | 30+ tablets | Anaerobes/Parasites | GI infections, abdominal, dental abscess (pairs with others) |
| 6 | Azithromycin 250mg | 12+ tablets | G+/Atyp | Respiratory (Z-pack); safe for kids/pregnancy |
| 7 | Ciprofloxacin 500mg | 20+ tablets | G− mainly | Severe UTI/kidney, GI infections, anthrax |
| 8 | TMP-SMX DS (Bactrim) | 20+ tablets | G+/G−/MRSA | UTI, skin/MRSA, respiratory |
| 9 | Cephalexin 500mg | 40+ capsules | G+/some G− | Skin, soft tissue, UTI (alternative) |
| 10 | Clindamycin 300mg | 20+ capsules | G+/Ana | Dental, skin (PCN-allergic); toxic shock adjunct |
🔬 Understanding Gram Classification & Antibiotic Coverage
Gram-Positive Bacteria (G+)
Structure: Thick peptidoglycan cell wall, no outer membrane
Appearance: Stain purple/blue in lab tests
Common infections:
- Staphylococcus aureus (Staph) — skin infections, abscesses, wound infections, pneumonia
- MRSA — methicillin-resistant staph (requires specific antibiotics)
- Streptococcus (Strep) — strep throat, cellulitis, necrotizing fasciitis
- Strep. pneumoniae — pneumonia, sinusitis, meningitis
- Enterococcus — UTI, abdominal, wound infections
- Clostridium — tetanus, gas gangrene, C. diff diarrhea
Effective antibiotics: Penicillins, cephalosporins, vancomycin, clindamycin, doxycycline
Gram-Negative Bacteria (G−)
Structure: Thin peptidoglycan wall + outer lipid membrane (harder to penetrate)
Appearance: Stain pink/red in lab tests
Common infections:
- E. coli — most UTIs, traveler's diarrhea, wound infections
- Klebsiella — pneumonia, UTI, wound infections
- Pseudomonas — wound infections, pneumonia (difficult to treat)
- Salmonella — food poisoning, typhoid fever
- Shigella — bloody diarrhea (dysentery)
- Proteus — UTI, wound infections
- Haemophilus — respiratory infections, meningitis
Effective antibiotics: Fluoroquinolones (cipro), aminoglycosides, 3rd-gen cephalosporins, TMP-SMX
Additional Bacterial Categories
Anaerobic Bacteria
Characteristic: Cannot survive in oxygen; found in gut, dental, deep wounds
Common infections:
- Bacteroides — abdominal infections, abscesses
- Clostridium — gas gangrene, C. diff colitis, tetanus
- Fusobacterium — dental infections, lung abscess
- Peptostreptococcus — pelvic, dental, wound infections
Effective antibiotics: Metronidazole, clindamycin, augmentin, carbapenems
Clue to anaerobic infection: Foul-smelling pus or wound, gas in tissues, deep abscess
Atypical Bacteria
Characteristic: Lack cell wall or live inside cells; require special antibiotics
Common infections:
- Mycoplasma pneumoniae — "walking pneumonia"
- Chlamydia pneumoniae — respiratory infections
- Legionella — Legionnaire's disease (severe pneumonia)
- Chlamydia trachomatis — STI, eye infections
- Rickettsia — Rocky Mountain spotted fever, typhus
Effective antibiotics: Doxycycline (excellent), azithromycin, fluoroquinolones
Note: Penicillins and cephalosporins do NOT work against atypicals
Common Antibiotic Coverage Summary
| Antibiotic | Gram-Positive | Gram-Negative | Anaerobes | Atypicals | MRSA | Key Notes |
|---|---|---|---|---|---|---|
| Doxycycline | ✓ Good | ✓ Good | Limited | ✓ Excellent | ✓ Yes | Best single-agent for stockpiling |
| Amoxicillin | ✓ Good | Limited | Some | ✗ No | ✗ No | Strep, dental; not Staph or E.coli |
| Augmentin | ✓ Good | ✓ Good | ✓ Good | ✗ No | ✗ No | Broad; animal bites, abdominal |
| Cephalexin | ✓ Good | Some | ✗ No | ✗ No | ✗ No | Skin infections, simple UTI |
| Ciprofloxacin | Limited | ✓ Excellent | ✗ No | ✓ Good | ✗ No | UTI, GI, anthrax; add metronidazole for anaerobes |
| Azithromycin | ✓ Good | Limited | ✗ No | ✓ Excellent | ✗ No | Respiratory, STIs; safe in pregnancy |
| Metronidazole | ✗ No | ✗ No | ✓ Excellent | ✗ No | ✗ No | Anaerobes ONLY; must combine with other agents |
| TMP-SMX (Bactrim) | ✓ Good | ✓ Good | ✗ No | ✗ No | ✓ Yes | UTI, MRSA skin; sulfa allergy common |
| Nitrofurantoin | ✓ Good | ✓ Good | ✗ No | ✗ No | ✗ No | BLADDER ONLY — does not reach blood/kidneys |
| Clindamycin | ✓ Good | ✗ No | ✓ Good | ✗ No | ~50% | Dental, skin; high C.diff risk |
- Don't know what type of infection? → Use broad-spectrum (Doxycycline or Augmentin covers most)
- Foul-smelling wound or pus? → Add Metronidazole for anaerobic coverage
- Skin infection with pus/boil? → Think Staph (possibly MRSA) → Doxycycline or TMP-SMX
- UTI? → Usually E. coli (Gram-negative) → Nitrofurantoin first line
- Pneumonia? → Could be Gram-positive, Gram-negative, OR atypical → Doxycycline covers all three
- Animal or human bite? → Mixed Gram+/Gram−/Anaerobes → Augmentin is ideal
📻 Emergency Communications Guide
🇬🇧 UK Frequencies
| Purpose | Frequency | Notes |
|---|---|---|
| BBC Radio 4 (Emergency) | 198 kHz LW / 92-95 FM | Primary UK emergency broadcast |
| PMR446 Emergency | 446.00625 MHz (Ch 1) | Licence-free, EU-wide calling |
| PMR446 Alt Emergency | 446.09375 MHz (Ch 8) | CTCSS 88.5 Hz - UK prepper |
| UK CB Emergency | 27.065 MHz (Ch 9) | UK CEPT standard, truckers |
| HAM 2m UK Calling | 145.500 MHz | FM simplex calling |
| HAM 70cm UK Calling | 433.500 MHz | FM simplex calling |
| Maritime Distress | 156.80 MHz (Ch 16) | Coastguard monitors 24/7 |
| Aviation Distress | 121.5 / 243.0 MHz | International emergency |
🇺🇸 US Frequencies
| Purpose | Frequency | Notes |
|---|---|---|
| Emergency News (AM) | 530-1710 kHz | EAS broadcasts |
| NOAA Weather | 162.400-162.550 MHz | 24/7 automated broadcasts |
| GMRS Emergency | 462.675 MHz (Ch 20) | CTCSS 141.3 Hz |
| FRS Emergency | 462.5625 MHz (Ch 1) | No licence needed |
| CB Emergency | 27.065 MHz (Ch 9) | Truckers, local help |
| HAM 2m Simplex | 146.52 MHz | No repeater needed |
| FEMA Primary | 138.225 MHz | Disaster relief ops |
| HAM HF Emergency | 3.985 / 7.290 MHz | Long range, worldwide |
🌬️ Shelter Ventilation System
Filtered Air Intake System
- HEPA filter: H13/H14 grade or furnace filter (MERV 13+)
- Pre-filter: Standard furnace filter to catch large particles first
- Flexible ducting: 4-6" diameter, 2-3 metres length
- Duct tape: To seal filter to ducting
- Air intake options (choose one):
- 12V DC inline duct fan (quiet, low power, use with battery)
- Fireplace bellows or fire blower (manual, no power needed)
- Hand-crank bilge blower (marine supply stores)
- Kearny Air Pump (DIY from cardboard/plastic - see NWSS book)
- Large manual air pump (camping/mattress inflator)
- Gooseneck intake: Bend ducting downward outside to prevent fallout entry
Ventilation Requirements
| Occupants | Min Air Flow | Notes |
|---|---|---|
| 2 people | 6 CFM (10 m³/hr) | CO₂ control only |
| 4 people | 12 CFM (20 m³/hr) | Moderate |
| 6+ people | 20+ CFM (35+ m³/hr) | Hot weather: 40+ CFM |
Setup: Intake at one end, exhaust crack at opposite end. Filter mounted on intake outside shelter. Gooseneck prevents fallout entering directly. Pre-filter → HEPA → ducting → shelter.
⚡ EMP Protection: Faraday Cage Storage
DIY Faraday Cage Options
- Galvanised metal bin/bucket with lid: 20-30L capacity, tight-fitting lid
- Metal ammo can: Remove rubber gasket, ensure metal-to-metal contact
- Galvanised dustbin: Larger capacity for more items
- Metal biscuit/popcorn tin: Smaller items
- Aluminium foil tape: Seal any gaps around lid
- Cardboard/bubble wrap: Line interior — devices must NOT touch metal walls
Test: Place mobile phone inside, close lid, try calling it. If it rings, the seal is inadequate — add more foil tape around lid edges.
Electronics to Protect
- Spare radio(s) — AM/FM, PMR446, HAM
- LED torches/flashlights + glow sticks (no-battery backup)
- Geiger counter (GMC-800 or GMC-500+)
- Battery bank / solar charger
- Spare batteries (AA, AAA, 14500, 18650)
- USB drives with important documents
- Small solar panel
- Wind-up radio/torch (backup)
Note: Remove batteries from devices before storage to prevent drain and corrosion. Store batteries separately in original packaging.
🚗 EMP Effects: What Will & Won't Work
A nuclear EMP (NEMP) or high-altitude EMP (HEMP) can disable electronics over hundreds of miles. Effects vary by distance, altitude of burst, and device vulnerability.
Vehicles
| Type | Likely Status |
|---|---|
| Pre-1980s petrol/diesel | LIKELY OK — mechanical ignition, no ECU |
| 1980s-2000s vehicles | POSSIBLY OK — basic ECU, may need restart |
| Modern petrol/diesel (2010+) | AT RISK — complex ECU, sensors, may be disabled |
| Electric vehicles (EV) | HIGH RISK — battery management, inverters vulnerable |
| Hybrid vehicles | HIGH RISK — dual systems, complex electronics |
| Diesel engines (mechanical injection) | LIKELY OK — no spark ignition needed |
| Petrol generators (older) | LIKELY OK — simple magneto ignition |
Note: Even if vehicle survives, fuel pumps at petrol stations require grid power. Store fuel.
Infrastructure & Communications
| System | Expected Status |
|---|---|
| Grid electricity | DOWN — transformers, substations damaged |
| Mobile phone networks | DOWN — towers, switches need power |
| Internet / WiFi | DOWN — routers, exchanges, data centres |
| Landline phones | DOWN — exchanges need power |
| Satellite signals (GPS, TV) | DOWN — receivers damaged, satellites may survive |
| Solar panels (connected) | DAMAGED — inverters, charge controllers fried |
| Solar panels (disconnected) | POSSIBLY OK — panels may survive, store controller in Faraday cage |
| Battery-powered radio (shielded) | OK — if stored in Faraday cage |
| Manual tools, mechanical items | OK — no electronics to damage |
Recovery Timeline: Grid power may take months to years to restore after major EMP. Assume extended period without electricity, communications, or fuel supply. Prepare for self-sufficiency.
🔥 Burn Treatment (Thermal & Beta Burns)
Thermal Flash Range (3rd degree burns on exposed skin):
| Yield | Ground Burst | Airburst (optimised) | Note |
|---|---|---|---|
| 100 kt | ~5 km | ~6 km | Clear day, exposed skin |
| 1 Mt | ~12 km | ~15 km | Clothing may ignite |
| 10 Mt | ~30 km | ~40 km | 2nd degree burns to 50+ km |
| 50 Mt | ~60 km | ~80 km | Burns reported 100+ km (Tsar Bomba) |
Airburst produces ~20-30% greater thermal range than ground burst (fireball not obscured by debris). Haze, fog, or cloud cover significantly reduces thermal effects.
Rule of Nines — Estimate Burn Size (%)
| Body Area | Adult % | Child % |
|---|---|---|
| Head & Neck | 9% | 18% |
| Each Arm | 9% | 9% |
| Chest (front) | 9% | 9% |
| Abdomen (front) | 9% | 9% |
| Upper Back | 9% | 9% |
| Lower Back | 9% | 9% |
| Each Leg (front) | 9% | 7% |
| Each Leg (back) | 9% | 7% |
| Groin | 1% | 1% |
Palm Method: Patient's palm (with closed fingers) ≈ 1% body surface area
- Burns >20% body surface (adult) or >10% (child/elderly)
- Burns to face, airway, hands, feet, genitals, or major joints
- Circumferential burns (completely encircling limb or chest)
- Electrical burns or lightning strikes
- Chemical burns
- Burns with inhalation injury (singed nasal hair, soot in mouth, hoarse voice)
- Full-thickness (3rd degree) burns of any significant size
Burn Depth Classification & Treatment
| Degree | Depth | Appearance | Pain Level | Treatment & Healing |
|---|---|---|---|---|
| 1st Degree (Superficial) |
Epidermis only Like sunburn |
Red, dry, no blisters. Blanches white when pressed. | PAINFUL | Cool water, aloe vera, moisturiser. Heals 3-5 days without scarring. No dressing needed. |
| 2nd Degree (Superficial Partial) |
Epidermis + upper dermis | Blisters, wet/weeping, bright pink/red. Blanches. Hair follicles intact. | VERY PAINFUL | Cool, clean, non-stick dressing. Don't pop small blisters. Heals 2-3 weeks. Minimal scarring. |
| 2nd Degree (Deep Partial) |
Epidermis + deep dermis | Blisters (may be broken), mottled white/pink/red. Sluggish blanching. Hair follicles damaged. | Moderate pain (nerve damage) |
Clean, antibiotic ointment, non-stick dressing. Heals 3-8 weeks. May scar. May need grafts if not healed by 3 weeks. |
| 3rd Degree (Full Thickness) |
Through entire dermis into fat | White, tan, brown, or charred. Leathery texture. No blanching. No blisters. Hair falls out easily. | NO PAIN (nerves destroyed) |
Cover loosely with clean, dry dressing. Cannot heal on own — requires skin grafts. DO NOT apply creams. Prevent infection. |
| 4th Degree (Deep) |
Through skin into muscle, tendon, or bone | Charred, black eschar. Underlying tissue visible. May see bone/tendon. | NO PAIN | Catastrophic injury. Cover, prevent hypothermia. Will require amputation or extensive surgery. High mortality without hospital care. |
- Blanching: Press on burn for 2 seconds — if it turns white and returns to red, blood flow intact (good sign)
- Sensation: Gently touch burn with sterile object — if NO pain, burn is likely full thickness (bad sign)
- Most burns are mixed depth — treat for the deepest component
- Burns can "convert" to deeper injuries over 24-72 hours if poorly managed (infection, inadequate cooling, poor blood flow)
Burn First Aid — The Critical First 20 Minutes
- STOP the burning process
- Extinguish flames (drop and roll)
- Remove from heat source
- Remove clothing near burn (NOT if stuck)
- Remove jewellery/watches before swelling
- COOL with running water — 20 MINUTES
- Cool running tap water is ideal (15-25°C)
- NOT ice, ice water, or frozen items (causes frostbite)
- 20 minutes is critical — reduces burn depth and pain
- Effective up to 3 hours after injury
- Watch for hypothermia in children/elderly/large burns
- COVER with cling film or clean dressing
- Cling film is ideal first aid cover (see below)
- Clean, non-fluffy material if no cling film
- DO NOT use cotton wool, tissue, or fluffy towels
- ELEVATE burned limbs above heart level
- HYDRATE — burns cause massive fluid loss
- PAIN RELIEF — paracetamol or ibuprofen
❌ DO NOT:
- Apply ice or ice-cold water
- Apply butter, oil, toothpaste, egg white, or any grease
- Pop blisters (protective barrier against infection)
- Remove clothing stuck to burn
- Apply adhesive bandages directly to burn
- Use fluffy cotton or tissue (fibres stick)
- Wrap cling film circumferentially (tourniquet risk)
- Apply creams to full-thickness burns
- Breathe on or touch the burn
- 20 minutes of cooling significantly reduces burn depth
- Still beneficial if started within 3 hours of injury
- Water temperature 15-25°C (cool tap water)
- Use any clean liquid if water unavailable (even milk, soft drinks)
🔄 Cling Film (Plastic Wrap) — Ideal Improvised Burn Dressing
Why cling film is excellent for burns:
- Sterile — interior of roll is essentially sterile (discard first few cm)
- Non-adherent — won't stick to wound or damage new tissue
- Transparent — allows wound inspection without removal
- Retains moisture — prevents wound drying and reduces pain
- Impermeable — barrier against bacteria
- Allows cooling — thin enough to permit continued cooling through film
- Reduces pain — keeps air off exposed nerve endings
- Readily available — found in most kitchens
- NEVER wrap circumferentially around limbs (swelling → tourniquet)
- Apply in LOOSE LAYERS lengthwise over burn
- Do NOT use on face (use paraffin/petroleum jelly instead)
- Do NOT use on chemical burns until fully decontaminated
- Temporary only (few hours) — replace with proper dressing when available
- Discard first 5-10cm of roll to ensure sterility
How to Apply Cling Film:
- Cool burn for 20 minutes first
- Discard first few centimetres of cling film roll
- Cut or tear strips slightly larger than burn
- Lay strips LOOSELY over the burn
- For arms/legs: overlap strips like shingles (not wrapped around)
- Secure edges with tape on healthy skin (not on burn)
- Leave loose enough to accommodate swelling
- Cover with clean cloth if needed for protection
NHS, British Burns Association, and Red Cross all recommend cling film as first-choice first aid burn dressing.
Improvised Burn Treatments (When Medical Supplies Unavailable)
| Treatment | Evidence | How to Use | Notes |
|---|---|---|---|
| Raw Honey (unprocessed) |
STRONG evidence | Apply thin layer directly to 1st/2nd degree burns. Cover with clean dressing. Change 1-2x daily. | Studies show faster healing than silver sulfadiazine. Antibacterial, anti-inflammatory, promotes tissue regeneration. Use raw/unprocessed honey only. |
| Aloe Vera Gel (fresh plant) |
Good evidence | Cut leaf, scrape clear gel, apply to 1st/2nd degree burns. Reapply 2-3x daily. | Anti-inflammatory, moisturising, promotes healing. Best for superficial burns. Store-bought must be 99%+ pure (no additives). |
| Vaseline/Petroleum Jelly + non-stick dressing |
Standard care | Apply thin layer to burn, cover with non-stick gauze. Change daily. | Creates moist healing environment. Prevents dressing adherence. Good for ongoing care of healing burns. |
| Saline Solution (homemade) |
Standard care | 1 teaspoon salt in 1 litre boiled (cooled) water. Use for gentle wound cleaning. | Safe for cleaning burns. Non-irritating. Use within 24 hours of making. |
| Clean Cloth Strips (boiled if possible) |
Acceptable | Use clean, non-fluffy cloth. Boil for sterility if possible. Layer loosely over burn. | Cotton sheets or t-shirts work. Avoid fluffy materials (terry cloth, cotton wool). |
| Antibiotic Ointment (bacitracin, polysporin) |
Standard care | Thin layer on 1st/2nd degree burns after cleaning. Change dressing daily. | Prevents infection. Silver sulfadiazine traditionally used but honey may be superior. |
| Tea Bags (black tea) |
Limited evidence | Soak in cool water, apply to minor burns as compress. | Tannic acid may have astringent properties. More traditional remedy — use only if nothing else available. |
- Butter/Oils/Grease — traps heat, increases infection risk
- Egg whites (raw) — bacterial contamination risk
- Toothpaste — irritating chemicals, no benefit
- Ice — causes frostbite, worsens injury
- Essential oils (undiluted) — can cause chemical burns
☢️ Beta Burns (Radiation Burns from Fallout)
Characteristics of Beta Burns:
- Delayed onset: Appear 24-48 hours to 2-3 weeks after exposure
- Progression: Itching → tingling → redness → blistering → ulceration → healing
- Location: Usually on exposed areas where fallout landed (face, neck, hands, back of neck)
- Pattern: May follow clothing lines (fallout trapped in collar, waistband)
- Depth: Usually superficial to mid-partial thickness (beta doesn't penetrate deep)
- Often painless initially — becomes painful as blisters form
- Healing: Usually heals in weeks, may leave depigmented scars
- Rongelap Islanders (1954) — widespread beta burns from Castle Bravo fallout. Those who washed promptly had no skin lesions.
- Daigo Fukuryū Maru crew (1954) — fishing boat caught in fallout. Developed beta burns 1.7-6.0 Gy dose.
- Chernobyl (1986) — firefighters had massive beta burns from clothes soaked in radioactive water. 30% had burns >10% body surface.
Prevention of Beta Burns:
People who promptly washed fallout off their skin did NOT develop beta burns. Decontamination is the primary prevention!
- Remove contaminated clothing immediately
- Shower/wash with soap and water
- Do NOT use conditioner (binds particles to hair)
- Do NOT scrub hard (can push particles into skin)
- Gently blot dry
Treatment of Beta Burns:
- First: Complete decontamination (wash away any remaining fallout)
- Then: Treat like equivalent thermal burns
- Blisters: Keep intact if small, deroof large blisters carefully
- Wound care: Clean with saline, apply non-stick dressing
- Honey: Can use honey for anti-bacterial/healing properties
- DO NOT scrub (can worsen damage)
- Monitor for infection — immunocompromise from whole-body radiation increases risk
- Expect depigmentation — healed areas may be lighter/darker
Beta Burns vs Thermal Burns — Key Differences
| Feature | Thermal Burns | Beta Burns (Radiation) |
|---|---|---|
| Onset | Immediate | Delayed 24-48 hours to 2-3 weeks |
| Cause | Heat energy (flame, flash, contact) | Ionizing radiation from fallout particles on skin |
| Depth | Can be any depth depending on heat/duration | Usually superficial to mid-partial (beta has limited penetration ~1-2mm) |
| Prevention | Physical protection, clothing, shelter | Prompt decontamination (washing) prevents burns entirely |
| Pain | Usually immediate and severe | Often painless initially; pain develops with blistering |
| Healing | Depends on depth | Usually heals in 2-8 weeks but may have delayed/impaired healing |
| Scarring | Depends on depth; hypertrophic scarring possible | Usually minimal but depigmentation/colour changes common |
| Systemic effects | Fluid loss, infection risk (local) | May have concurrent whole-body radiation sickness (immunosuppression) |
Fluid Replacement for Major Burns
Parkland Formula (Hospital Standard)
First 24 hours:
4 mL × body weight (kg) × %TBSA burned
- Give half in first 8 hours (from time of burn, not arrival)
- Give remaining half over next 16 hours
- Use crystalloid (saline, Ringer's lactate)
- Target urine output: 0.5 mL/kg/hr (adults), 1 mL/kg/hr (children)
Example: 70kg adult with 30% burns = 4 × 70 × 30 = 8,400mL in 24 hours (4,200mL in first 8 hrs)
Without IV Access — Oral Rehydration
If IV not available, oral fluids can partially compensate:
- ORS (Oral Rehydration Solution) is ideal
- If no ORS: water with added salt and sugar
- Drink frequently in small amounts (not gulps)
- Target: clear/pale urine output
• 1 litre clean water
• 6 teaspoons sugar
• ½ teaspoon salt
Mix thoroughly. Tastes slightly salty.
Oral fluids are NOT adequate for burns >30% TBSA — IV access critical for survival.
Burn Infection Signs — When to Start Antibiotics
Signs of infected burn:
- Increasing pain (especially after initial improvement)
- Spreading redness beyond burn edges
- Red streaking from burn site
- Swelling, warmth, or tenderness increasing
- Pus or foul-smelling discharge
- Fever (>38°C / 100.4°F)
- Wound darkening or developing black spots
- Delayed healing (no progress after 2 weeks)
- Most burn infections: Staphylococcus (including MRSA)
- 1st line: Doxycycline 100mg 2×/day (covers MRSA)
- Alternatives: TMP-SMX DS 2×/day or Clindamycin 300mg 4×/day
- Severe/systemic infection: Add Ciprofloxacin for Gram-negative coverage
- Duration: 7-14 days depending on response
See Antibiotic Guide section for dosing details.
| Time After Blast | Radiation Level* | Activity Allowed | Priority Actions |
|---|---|---|---|
| 0-1 hour | 1000 R/hr (10,000,000 µSv/h) | STAY INSIDE. No exceptions. | Seal room, decontaminate, hydrate |
| 1-7 hours | ~100 R/hr (1,000,000 µSv/h) | STAY INSIDE. Emergency only. | Monitor radiation, ration supplies |
| 7-49 hours | ~10 R/hr (100,000 µSv/h) | Brief trips (<30 min) if essential | Short waste disposal, gather supplies |
| 2-14 days | ~1 → 0.1 R/hr (10,000 → 1,000 µSv/h) | Increasing outdoor time possible | Decontaminate area, source food/water |
| 2-4 weeks | <0.1 R/hr (<1,000 µSv/h) | 4+ hours/day outdoor work | Sweep/wash fallout into trenches |
| 1-3 months | <0.01 R/hr (<100 µSv/h) | Near normal activity | Still sleep in shelter if possible |
*Assumes heavy fallout area (ground burst). Lighter areas recover faster. ALWAYS verify with Geiger counter before extending outdoor time. Conversion: 1 R/hr ≈ 10,000 µSv/h
👶 Children, Pregnant Women & Vulnerable Populations
Children's Medication Dosing
| Medication | Age/Weight | Dose |
|---|---|---|
| Potassium Iodide (KI) | Adults/Adolescents >68 kg | 130 mg/day |
| Children 3-18 yrs (<68 kg) | 65 mg/day | |
| Children 1 mo - 3 yrs | 32 mg/day | |
| Newborns <1 month | 16 mg/day | |
| Azithromycin (for children <8 yrs) | Children | 10 mg/kg Day 1, then 5 mg/kg Days 2-5 |
| Max dose | 500 mg Day 1, 250 mg Days 2-5 | |
| Paracetamol/Acetaminophen | Children 6 mo - 12 yrs | 10-15 mg/kg every 4-6 hrs |
| Max daily | 75 mg/kg/day (max 4g) | |
| Ibuprofen | Children 6 mo+ | 5-10 mg/kg every 6-8 hrs |
| Max daily | 40 mg/kg/day (max 1.2g) |
Special Considerations
- More sensitive to radiation than adults
- Higher thyroid uptake of I-131 → KI more critical
- Smaller bodies = faster dehydration
- Cannot use Doxycycline (<8 yrs) or Fluoroquinolones (<18 yrs)
- Add name tags to clothing in case of separation
- Fetus highly sensitive to radiation (especially weeks 8-15)
- KI: Take 130 mg/day, but limit to 3-4 days if possible (fetal thyroid)
- AVOID: Doxycycline, Ciprofloxacin → Use Azithromycin
- Prioritize for best shelter location
- Adults >40: KI only if very high exposure (>500 mSv thyroid dose)
- More susceptible to infection → strict hygiene
- Ensure adequate prescription medications stocked
- Use ready-to-feed formula if available
- If mixing powder: use bottled water only until tap tested
- Breastfeeding generally safe to continue
🔄 Long-Term Recovery (Months to Years)
Area Decontamination
- Sweep/hose fallout from roofs, pavement into shallow trenches
- Remove 5-10 inches topsoil from garden/growing areas
- OR plow fallout under — buries radiation, allows planting above
- Wash exterior surfaces repeatedly over weeks
- HEPA vacuum indoors if power available
Health Monitoring (Long-Term)
- Track any radiation exposure received (dose log)
- Watch for delayed symptoms: fatigue, infection, bruising
- Annual thyroid checks (especially children)
- Cancer screening when medical services resume
Rebuilding Priorities
- Secure clean water source — Well, rainwater collection, filtration
- Establish food production — Seeds, decontaminated soil, greenhouse
- Restore communication — HAM radio network, message systems
- Community security — Mutual defense, conflict resolution
- Medical supplies — Scavenge, trade, grow medicinal plants
What Will Still Work
- Mechanical tools (no electronics to fry)
- Gravity-fed water systems
- Solar panels (if protected from EMP or undamaged)
- Vehicles older than ~1980 (no computer chips)
- Hand-crank radios/flashlights
🏗️ Makeshift Shelter Construction
🏕️ Expedient Lean-To Shelter (30-60 minutes)
Best for: When you have a solid wall (building, earth bank) to work against. Provides PF 10-40 depending on mass.
Construction Steps
- Find solid support: Exterior wall, earth bank, large vehicle, or sturdy fence
- Lean doors/panels: Place at 45-60° angle against support wall
- Cover with mass: Pile earth, sandbags, or heavy items on top (minimum 12"/30cm)
- Seal gaps: Pack earth/debris around edges, leave small ventilation gap
- Create floor: Plastic sheeting or boards to stay off damp ground
- Interior lining: Cardboard or cloth for insulation
Materials Needed
- ☐ 2-4 solid doors, plywood sheets, or table tops
- ☐ Earth/soil (50+ sandbags worth ideal)
- ☐ Plastic sheeting for waterproofing
- ☐ Sandbags, rubble, or heavy items
- ☐ Duct tape for sealing
- ☐ Shovel/spade
Target dimensions: 3ft (1m) wide × 6ft (2m) long per person × 3ft (1m) headroom minimum
🕳️ Expedient Trench Shelter (2-4 hours with 2+ people)
Best for: Open areas with diggable soil. Provides PF 40-300+ depending on depth and overhead cover.
Construction Steps
- Mark trench: 3ft (1m) wide × 6ft (2m) long per 2 people
- Dig to 4ft (1.2m) depth: Pile earth on sides for additional shielding
- Create roof supports: Lay doors, poles, or strong branches across
- Add waterproofing: Plastic sheeting over roof supports
- Cover with earth: Minimum 18" (45cm), ideally 24"+ (60cm+)
- Create entrance: L-shaped or covered to block radiation scatter
- Ventilation: Two openings at opposite ends, below ground level
Protection Factors Achieved
| Earth Cover | PF |
|---|---|
| 12" (30cm) | ~10 |
| 18" (45cm) | ~20 |
| 24" (60cm) | ~40 |
| 36" (90cm) | ~100 |
| 48" (120cm) | ~300 |
Important: Entry must be shielded or angled to prevent radiation streaming in.
🏠 Indoor Expedient Shelter (15-30 minutes)
Best for: When you cannot go outside. Build inside existing structure for quick protection.
Table/Desk Shelter
- Place sturdy table in centre room or basement corner
- Stack books, water containers, heavy items on top
- Surround sides with filled bookcases, furniture, boxes of books
- Leave one side partially open for entry
- Add mattress on top if available
- Place water containers around perimeter (water = shielding)
PF achieved: 5-15 depending on mass added
Closet/Cupboard Shelter
- Choose interior closet (no exterior walls)
- Remove shelves if needed for space
- Stack heavy items outside door and walls
- Fill gaps with clothing, books, water containers
- If in basement, you already have earth shielding from sides
- Add overhead mass if possible (boxes on shelf above)
PF achieved: 10-30 in basement closet, 5-10 on ground floor
🚗 Vehicle-Based Emergency Shelter
Last resort only — vehicles provide PF 2-3. Only use if no buildings available.
- Park in depression: Ditch, underpass, or against earth bank
- Cover with earth: Pile soil, sandbags against sides and on roof if structurally safe
- Block windows: Use earth, bags, or heavy items inside against glass
- Seal vents: Turn off ventilation, tape gaps with cloth/tape
- Stay low: Lie on floor between seats for maximum shielding from sides
- Entry protection: NEVER have direct line-of-sight from outside to shelter interior — use L-shaped or covered entry
- Overhead mass: Most fallout lands on roof/ground above — overhead shielding is critical
- Ventilation: Include filtered air intake (HEPA or layered cloth) and exhaust
- Floor elevation: Stay off bare ground — use plastic, boards, or raised platform
- Structural safety: Ensure roof supports can hold weight of earth/mass (1 cubic foot of earth ≈ 100 lbs / 45 kg)
🛒 Pre-Event Supplies Checklist
🏠 Shelter & Sealing
- ☐ Plastic sheeting: 6-10 mil thickness
- ☐ Duct tape: 4-6 large rolls
- ☐ Plywood sheets: ½" (12mm) thick
- ☐ Long screws + screwdriver/drill
- ☐ Empty sandbags: 50-100 bags
- ☐ Heavy duty bin bags: 30+
- ☐ Wheelie bins (for water/soil)
- ☐ Spade/shovel
- ☐ Hammer and nails (assorted sizes)
- ☐ Axe (for breaching/wood cutting)
- ☐ Crowbar (for entry/leverage)
- ☐ Wood saw (hand-powered)
💧 Water & Food
- ☐ Water: 3-4 litres per person per day (min 2 weeks)
- ☐ Fillable water bags/bladders (collapsible)
- ☐ Canned food (soups, stews, fruit)
- ☐ Dry goods: Rice, pasta, beans, oats
- ☐ Manual can opener: 2 or more
- ☐ Water containers (various sizes)
- ☐ Gravity water filter (optional, for long-term)
- ☐ Water purification tabs
- ☐ Eating utensils (spoons, forks, knives)
- ☐ Plastic cups (reusable, multiple)
- ☐ Pen knife / utility knife
🚽 Sanitation & Hygiene
- ☐ Cat litter (CLAY/bentonite): 2 large bags pp
- ☐ 5-gallon bucket with sealed lid
- ☐ Heavy bin bags
- ☐ Hand sanitiser: Multiple bottles
- ☐ Wet wipes (large supply)
- ☐ Toilet paper: Generous supply
- ☐ Disinfectant (spray/liquid)
- ☐ Thin bleach (fragrance-free, sodium hypochlorite)
- ☐ Zip lock bags: Large supply, various sizes
- ☐ Toothbrush + toothpaste per person
- ☐ Liquid soap / body wash
👔 Clothing & PPE
- ☐ Spare clothing: 2-3 complete sets per person
- ☐ Warm clothing: Jackets, jumpers, thermal layers
- ☐ Warm socks and underwear: Multiple pairs
- ☐ Rain coat (After day 3 supply runs in rain)
- ☐ Spare boots/sturdy shoes
- ☐ Blankets: 2+ per person (wool preferred)
- ☐ Survival blankets (foil/mylar)
- ☐ Bivvy bag (emergency sleeping bag)
- ☐ Tyvek suits: 2-4 disposable coveralls
- ☐ 3M FFP3/N100 masks: 10+ per person
- ☐ Safety goggles: Sealed eye protection
- ☐ Disposable hair covers
- ☐ Plastic shoe covers (disposable)
- ☐ Boot covers/plastic bags
- ☐ Nitrile gloves: Box of 100+
- ☐ Safety/work gloves (heavy duty)
Improvised goggles: Cut transparent plastic, tape across eyes if no goggles available
🩺 Medical Kit
- ☐ Potassium Iodide (KI) tablets
- ☐ Antibiotics (Doxycycline preferred)
- ☐ Paracetamol/Ibuprofen
- ☐ Aspirin (Clot reduction)
- ☐ Anti-diarrhoeals (Loperamide)
- ☐ Oral Rehydration Salts (ORS)
- ☐ Bandages, gauze pads
- ☐ Burn gel/dressings
- ☐ Cling film: 3-4 rolls (for burns)
- ☐ Trauma Shears (Bandage Scissors)
- ☐ Prescription medications (30+ day supply)
- ☐ Povidone-iodine (Betadine) antiseptic
- ☐ Chlorhexidine gluconate (skin disinfectant)
- ☐ SpO2 monitor (pulse oximeter)
- ☐ Thermometer
🔧 Tools
- ☐ Multi-tool/knife
- ☐ Pliers (standard + needle-nose)
- ☐ Hammer and nails
- ☐ Crowbar
- ☐ Axe
- ☐ Wood saw (hand-powered)
- ☐ Pen knife / utility knife
- ☐ Scissors (Heavy Duty+Small Sharp - Cut sheeting)
- ☐ Zip ties: Assorted sizes, large quantity
- ☐ Paracord/rope: 50m+
- ☐ Tubing/hose: Various diameters, 5m+
- ☐ Aluminium foil: Heavy duty, multiple rolls
- ☐ Permanent markers
- ☐ Pen and paper (notebook)
- ☐ Sewing kit (needles, thread, buttons)
- ☐ Magnifying glass (fire starting, splinters)
- ☐ Compass (navigation)
📻 Electronics (Faraday Protected)
- ☐ Geiger counter (GMC-800 or GMC-500+)
- ☐ 14500 batteries (for GMC-800): 4+ spare
- ☐ AA batteries: 20+ pack (for GMC-500+)
- ☐ AAA batteries: 20+ pack
- ☐ Wind-up torch/flashlight
- ☐ Mini foldable solar panel (5-20W)
- ☐ Battery-powered AM/FM/SW radio
- ☐ USB power bank
- ☐ Spare mobile phone
- ☐ USB drives with documents/maps
- ☐ CO₂ monitor (Must be "NDIR" Carbon Dioxide)
- ☐ Carbon monoxide (CO) monitor
Store all electronics in Faraday container until needed
🌬️ Ventilation Equipment
- ☐ HEPA filters: Multiple replacements
- ☐ Vent pipes: 5-10 inch diameter, 2m+ each
- ☐ Manual air blower #1 (intake/filtered air)
- ☐ Manual air blower #2 (exhaust air)
- ☐ Box fan (if power available)
- ☐ Mesh/screen (for pest exclusion)
- ☐ Tubing/hose: For air routing
- ☐ Activated carbon filter material
- ☐ Layered cloth for improvised filters
Two blowers allow positive pressure filtration
📦 Additional Essentials
- ☐ Camp stove + fuel
- ☐ Matches/lighters (waterproof)
- ☐ Candles: 20+ (light + some heat)
- ☐ Glow sticks: 20+ (backup light, no batteries)
- ☐ Zip lock bags: Large quantity, all sizes
- ☐ Cable ties: 100+ assorted
- ☐ Can of Expanding Foam (optional gap filler)
- ☐ Blankets: Wool or emergency foil
- ☐ Sleeping bags/bedding
- ☐ Whistle (signalling)
- ☐ Mirror (signalling)
- ☐ First aid manual
- ☐ This guide (printed copy)
- ☐ Local maps (paper copies)
- Faraday container: Store ALL electronics in sealed metal container lined with cardboard — include Geiger counter, radios, solar panel, batteries, monitors
- Rotation: Check expiry dates on medications, batteries, and food every 6 months
- Location: Store supplies in basement or central room — not in garage or outbuilding
- Documentation: Keep inventory list with supplies, update when items used/replaced
- Manual blowers: Test ventilation setup before emergency — know how to create positive pressure filtered air intake
🔄 Decision Flowchart
→ Turn away, close eyes, drop to ground → Count to 60 → Get inside immediately → Go to basement/center room → Seal room → Stay minimum 24 hours → Monitor radiation → Follow 7-10 rule for exit timing
→ >1000 µSv/h: DO NOT GO OUTSIDE
→ 100-1000 µSv/h: Emergency exits only (<5 min)
→ 10-100 µSv/h: Brief trips (<30 min)
→ <10 µSv/h: Extended activity possible with mask
📊 Reference: Eight Attack Scenarios
If the power and internet are down, you will have no calculator and no maps of blast rings — only what is on paper. This section pre-computes eight worked scenarios so you have concrete reference points: how far each effect reaches, what happens in the first minutes, and what to do at each step. The figures are produced by the same physics model as the on-screen Blast Sequence Calculator (Glasstone & Dolan scaling laws).
⚠️ How to read these numbers
These are illustrative, idealised estimates, not predictions. Real effects shift with the exact height of burst, weather, visibility, terrain and how buildings are constructed — easily by 20–30%. Distances are measured from ground zero (the point under the detonation).
Air burst vs surface burst matters. A surface (ground) burst pulls soil and debris into the fireball and produces heavy local fallout downwind. An air burst maximises the blast area but produces very little local fallout — the main delayed hazard is reduced.
The single biggest factor you control is shelter. The scenarios below deliberately mix good shelter with none, and downwind with upwind, so you can see how much each one matters: at the same yield and distance, the difference between a basement and the open air, or between downwind and upwind, can be the difference between survivable and not (compare Scenarios 5, 6 and 7).
Scenario 1 · City Centre — 10 kt improvised device (surface burst · 2 km downwind)
A crude device smuggled in and detonated at street level. Low yield, but a surface burst that pulls soil and debris into the fireball, so it produces significant local fallout.
| Effect zone | Reaches out to | What it means at the edge of this zone |
|---|---|---|
| Fireball | 0.29 km (0.18 mi) | Everything within is vaporised instantly. |
| Total destruction — 20 psi | 0.41 km (0.25 mi) | Even reinforced buildings are flattened; no realistic survival in the open or in ordinary structures. |
| Severe blast — 10 psi | 0.62 km (0.39 mi) | Most buildings collapse; most people here are killed. |
| Heavy blast — 5 psi | 0.97 km (0.60 mi) | Houses destroyed; widespread fatalities and serious injuries. |
| Moderate blast — 3 psi | 1.34 km (0.83 mi) | Walls and roofs fail; serious injuries common. |
| Light blast — 1 psi | 2.59 km (1.61 mi) | Windows shatter out to here; flying glass is the main injury. |
| 3rd-degree burns | 0.98 km (0.61 mi) | Full-thickness burns to exposed skin facing the flash. |
| 2nd-degree burns | 1.36 km (0.85 mi) | Painful blistering burns to exposed skin. |
| Flash blindness | 3.03 km (1.88 mi) | Temporary loss of vision (worse at night) — dangerous if you are moving or driving. |
| EMP reach (approx.) | 8.55 km (5.31 mi) | Unprotected electronics and some vehicles may fail within roughly this radius. |
Thermal ranges assume clear air and an unobstructed line to the fireball; smoke, cloud, walls and terrain shorten them. This surface burst produces heavy local fallout downwind — see the timeline.
What it looks like from where you are — you are 2 km (1.2 mi) downwind of ground zero, sheltering in a brick building, interior room:
| Time | Event | What happens & what to do |
|---|---|---|
| 7 µs | DETONATION / FLASH | Light arrives in 6.7 µs. Visible flash from 10 kt at 2 km. Brief flash blindness 10-30 sec if looking directly. Thermal fluence: 2.16 cal/cm² (90.5 kJ/m²). → Note flash direction - indicates blast wave arriving in 5.5 sec. Prepare to take cover. |
| 7 µs | EMP PULSE | Electromagnetic pulse arrives with light flash. Field strength at 2 km: 1885 V/m. Effect: Computers/phones may be damaged, vehicles likely OK, local outages. EMP effective radius: ~9 km for this 10 kt ground burst. → Electronics may have failed. Vehicles with electronic ignition may not start. Don't rely on phones, radios, or GPS. Use manual/mechanical backups. Battery devices inside metal containers may survive. |
| 0-2 seconds | THERMAL PULSE | Light thermal pulse lasts 1.50 sec. At 2 km: 2.16 cal/cm². 1st degree burns (sunburn-like) possible on exposed skin. Painful but not life-threatening. → Minimal thermal risk. Use the 5.5 sec until blast arrives to get to better cover. |
| 5.5 sec | BLAST WAVE ARRIVES | Blast wave arrives at 2 km after 5.5 sec (Mach 1.05). MODERATE: 4.38 psi (30.2 kPa). Wind: 130 mph (209 km/h). Windows shatter. Light structures damaged. Doors blown open. Standing difficult. Positive phase: 0.6 sec. → Take cover immediately. Stay away from windows and glass. Protect face and eyes. |
| 6.1 sec | NEGATIVE PRESSURE / RETURN WIND | Negative phase begins at 6.1 sec. Reverse wind ~46 mph (74 km/h) toward ground zero. Duration: 0.8 sec. Loose debris moves. Stay protected. → Remain in protected position until all wind stops completely. Weakened buildings may collapse during this phase. |
| 6.9 sec - 12 min | MUSHROOM CLOUD FORMATION | Fireball rises and cools, forming mushroom cloud. Initial stabilization at ~10 km (32473 ft) in ~2 min. Cloud continues rising to maximum ~16 km (52434 ft) over 12 min. At 2 km, initial nuclear radiation dose: 6.6 rem (66 mSv) if exposed outdoors. → CRITICAL WINDOW BEGINS: You have approximately 5 minutes before fallout arrives. Move to best available shelter NOW. Every minute counts. |
| 0-10 min | SURVIVAL WINDOW | CRITICAL 10-MINUTE WINDOW at 2 km downwind. Fallout not yet arrived. Air contains non-radioactive dust/debris. Visibility may be reduced. This is your only safe time to move. → GET INSIDE solid building IMMEDIATELY. Basement provides PF 40-100. Center room PF 10-20. You have MAXIMUM 10 minutes. GO NOW. |
| +10 min | FALLOUT ARRIVES | Radioactive particles begin falling - visible as fine gray ash/dust. DO NOT TOUCH. Gamma radiation intensifies rapidly. MODERATE FALLOUT at 2 km downwind: 94.6 R/hr (830.0k µSv/h) outdoors. Brick building, interior room shelter effective: 6.3 R/hr inside. Below acute danger threshold. → BE INSIDE with room sealed. Stay inside. Shelter providing adequate protection. Conserve supplies - plan to stay 48+ hours. |
| 1-6 hours post-det | PEAK FALLOUT INTENSITY | Maximum radiation deposition period. Outdoors at 2 km: 76 R/hr (664.0k µSv/h). In Brick building, interior room: 5.0 R/hr. Estimated 6-hour dose in shelter: ~20 rem. → ABSOLUTE SHELTER - no exceptions. Most fallout deaths occur from premature emergence during this window. Wait it out. |
| 6-24 hours post-det | RADIATION DECAY - PHASE 1 | 7-10 rule in effect. At 7 hours: ~10% of initial = 9.5 R/hr (83.0k µSv/h) outdoors. In Brick building, interior room: 0.63 R/hr. Cumulative dose building but rate dropping. → Continue sheltering. If you have dosimeter, track cumulative exposure. Ration supplies. Begin planning but don't act yet. |
| 24-48 hours post-det | RADIATION DECAY - PHASE 2 | Radiation at ~1% of peak: 0.95 R/hr (8.3k µSv/h) outdoors. In Brick building, interior room: 0.063 R/hr. Significant improvement from initial levels. → Brief essential outdoor trips possible: MAX 120 minutes with full protection (mask, goggles, covered skin). Decontaminate immediately on return - remove outer clothes outside, wash thoroughly. |
| 48 hours - 7 days | EXTENDED DECAY | Continued decay. Day 2: 0.473 R/hr outdoors. Day 7: ~0.0946 R/hr (830.0 µSv/h). Approaching background-safe levels depending on initial intensity. → Day 2: 240 min outdoor OK. Day 7: Extended activity possible. Always use protection. Monitor with dosimeter if available. Plan evacuation or resupply. |
| 14 days (2 weeks) | TWO-WEEK MILESTONE | Radiation at ~0.01% of peak: 0.00946 R/hr (83.00 µSv/h) outdoors. Status: slightly elevated above background. Natural background is ~0.00001-0.00003 R/hr (0.1-0.3 µSv/h). Cumulative ground contamination may persist in hot spots. → Extended outdoor activity: Normal activity possible with monitoring. Continue wearing mask in dusty areas. Avoid consuming local food/water without testing. Check for hot spots before occupying new areas. Long-term cleanup may be needed. |
Scenario 2 · City Centre — 100 kt tactical warhead (air burst · 3 km downwind)
A single lower-yield warhead, of the kind held in large numbers, air-burst to maximise the area of blast damage across the city.
| Effect zone | Reaches out to | What it means at the edge of this zone |
|---|---|---|
| Fireball | 0.91 km (0.57 mi) | Everything within is vaporised instantly. |
| Total destruction — 20 psi | 0.88 km (0.55 mi) | Even reinforced buildings are flattened; no realistic survival in the open or in ordinary structures. |
| Severe blast — 10 psi | 1.35 km (0.84 mi) | Most buildings collapse; most people here are killed. |
| Heavy blast — 5 psi | 2.09 km (1.30 mi) | Houses destroyed; widespread fatalities and serious injuries. |
| Moderate blast — 3 psi | 2.88 km (1.79 mi) | Walls and roofs fail; serious injuries common. |
| Light blast — 1 psi | 5.57 km (3.46 mi) | Windows shatter out to here; flying glass is the main injury. |
| 3rd-degree burns | 2.53 km (1.57 mi) | Full-thickness burns to exposed skin facing the flash. |
| 2nd-degree burns | 3.50 km (2.17 mi) | Painful blistering burns to exposed skin. |
| Flash blindness | 7.78 km (4.83 mi) | Temporary loss of vision (worse at night) — dangerous if you are moving or driving. |
| EMP reach (approx.) | 68.6 km (42.6 mi) | Unprotected electronics and some vehicles may fail within roughly this radius. |
Thermal ranges assume clear air and an unobstructed line to the fireball; smoke, cloud, walls and terrain shorten them. As an air burst, local fallout is minimal; the delayed radiation hazard is small compared with a surface burst.
What it looks like from where you are — you are 3 km (1.9 mi) downwind of ground zero, sheltering in a brick building, interior room:
| Time | Event | What happens & what to do |
|---|---|---|
| 10 µs | DETONATION / FLASH | Light arrives in 10.0 µs. Bright flash from 100 kt at 3 km - brighter than welding arc. Flash blindness 30-120 sec. Thermal fluence: 11.3 cal/cm² (472.8 kJ/m²). → Avert eyes immediately. Do not look toward the light source. |
| 10 µs | EMP PULSE | Electromagnetic pulse arrives with light flash. Field strength at 3 km: 9711 V/m. Effect: Sensitive electronics destroyed, some vehicles affected, grid disruption. EMP effective radius: ~69 km for this 100 kt air burst. → Electronics may have failed. Vehicles with electronic ignition may not start. Don't rely on phones, radios, or GPS. Use manual/mechanical backups. Battery devices inside metal containers may survive. |
| 0-2 seconds | THERMAL PULSE | Significant thermal pulse lasts 2.00 sec. At 3 km: 11.3 cal/cm². 2nd-3rd degree burns on exposed skin. Dark clothing absorbs 2-3x more heat than white. Paper may ignite. → Take cover behind solid object. Cover exposed skin with any material. Stay low. |
| 7.3 sec | BLAST WAVE ARRIVES | Blast wave arrives at 3 km after 7.3 sec (Mach 1.2). HEAVY: 6.74 psi (46.4 kPa). Wind: 160 mph (257 km/h). Most residential buildings destroyed. Windows shatter explosively - glass fragments lethal. Positive phase: 0.7 sec. → Stay prone, away from windows. Under sturdy furniture or in interior room. Cover head and neck. |
| 8.0 sec | NEGATIVE PRESSURE / RETURN WIND | Negative phase begins at 8.0 sec. Air rushes BACK toward ground zero at ~56 mph (90 km/h) for 1.1 sec. Secondary debris hazard - rubble pulled toward blast site. Damaged structures may now collapse inward. → Remain in protected position until all wind stops completely. Weakened buildings may collapse during this phase. |
| 9.1 sec - 13 min | MUSHROOM CLOUD FORMATION | Fireball rises and cools, forming mushroom cloud. Initial stabilization at ~11 km (37318 ft) in ~3 min. Cloud continues rising to maximum ~18 km (60074 ft) over 13 min. At 3 km, initial nuclear radiation dose: 15.0 rem (150 mSv) if exposed outdoors. → CRITICAL WINDOW BEGINS: You have approximately Infinity minutes before fallout arrives. Move to best available shelter NOW. Every minute counts. |
| 0-Infinity min | SURVIVAL WINDOW | Air burst at 3 km produces minimal local fallout. Fireball didn't contact ground - no soil/debris irradiated. Primary hazards: fires (likely), structural damage, secondary injuries. → Seek sturdy shelter. Avoid damaged structures and spreading fires. Assist injured if safe. Long-range fallout possible in 24-72 hours. |
| 15+ minutes | MINIMAL LOCAL FALLOUT | Air burst over 3 km away - fireball didn't contact surface. No significant local fallout. Induced radioactivity limited to ~1.4 km of ground zero. Global fallout may arrive in days/weeks via upper atmosphere. → Primary concerns: fires, collapsed structures, injured persons, disrupted infrastructure. Move carefully. Assist others if safe. Monitor for distant fallout warnings. |
Scenario 3 · City Centre — 500 kt strategic warhead (air burst · 6 km downwind)
A typical deployed strategic warhead, air-burst over the centre for the widest destruction. Here you are in an ordinary brick building at ground level rather than a basement, so the protection is much lower.
| Effect zone | Reaches out to | What it means at the edge of this zone |
|---|---|---|
| Fireball | 1.74 km (1.08 mi) | Everything within is vaporised instantly. |
| Total destruction — 20 psi | 1.51 km (0.94 mi) | Even reinforced buildings are flattened; no realistic survival in the open or in ordinary structures. |
| Severe blast — 10 psi | 2.30 km (1.43 mi) | Most buildings collapse; most people here are killed. |
| Heavy blast — 5 psi | 3.57 km (2.22 mi) | Houses destroyed; widespread fatalities and serious injuries. |
| Moderate blast — 3 psi | 4.92 km (3.06 mi) | Walls and roofs fail; serious injuries common. |
| Light blast — 1 psi | 9.52 km (5.91 mi) | Windows shatter out to here; flying glass is the main injury. |
| 3rd-degree burns | 4.89 km (3.04 mi) | Full-thickness burns to exposed skin facing the flash. |
| 2nd-degree burns | 6.77 km (4.21 mi) | Painful blistering burns to exposed skin. |
| Flash blindness | 15.1 km (9.35 mi) | Temporary loss of vision (worse at night) — dangerous if you are moving or driving. |
| EMP reach (approx.) | 116.6 km (72.4 mi) | Unprotected electronics and some vehicles may fail within roughly this radius. |
Thermal ranges assume clear air and an unobstructed line to the fireball; smoke, cloud, walls and terrain shorten them. As an air burst, local fallout is minimal; the delayed radiation hazard is small compared with a surface burst.
What it looks like from where you are — you are 6 km (3.7 mi) downwind of ground zero, sheltering in a brick building, ground floor:
| Time | Event | What happens & what to do |
|---|---|---|
| 20 µs | DETONATION / FLASH | Light arrives in 20.0 µs. Bright flash from 500 kt at 6 km - brighter than welding arc. Flash blindness 30-120 sec. Thermal fluence: 13.9 cal/cm² (581.2 kJ/m²). → Avert eyes immediately. Do not look toward the light source. |
| 20 µs | EMP PULSE | Electromagnetic pulse arrives with light flash. Field strength at 6 km: 9487 V/m. Effect: Sensitive electronics destroyed, some vehicles affected, grid disruption. EMP effective radius: ~117 km for this 500 kt air burst. → Electronics may have failed. Vehicles with electronic ignition may not start. Don't rely on phones, radios, or GPS. Use manual/mechanical backups. Battery devices inside metal containers may survive. |
| 0-3 seconds | THERMAL PULSE | Significant thermal pulse lasts 2.62 sec. At 6 km: 13.9 cal/cm². 2nd-3rd degree burns on exposed skin. Dark clothing absorbs 2-3x more heat than white. Paper may ignite. → Take cover behind solid object. Cover exposed skin with any material. Stay low. |
| 15.7 sec | BLAST WAVE ARRIVES | Blast wave arrives at 6 km after 15.7 sec (Mach 1.1). HEAVY: 5.33 psi (36.7 kPa). Wind: 160 mph (257 km/h). Most residential buildings destroyed. Windows shatter explosively - glass fragments lethal. Positive phase: 1.0 sec. → Stay prone, away from windows. Under sturdy furniture or in interior room. Cover head and neck. |
| 16.7 sec | NEGATIVE PRESSURE / RETURN WIND | Negative phase begins at 16.7 sec. Air rushes BACK toward ground zero at ~56 mph (90 km/h) for 1.6 sec. Secondary debris hazard - rubble pulled toward blast site. Damaged structures may now collapse inward. → Remain in protected position until all wind stops completely. Weakened buildings may collapse during this phase. |
| 18.3 sec - 14 min | MUSHROOM CLOUD FORMATION | Fireball rises and cools, forming mushroom cloud. Initial stabilization at ~13 km (42802 ft) in ~3 min. Cloud continues rising to maximum ~21 km (67935 ft) over 14 min. At 6 km, initial nuclear radiation dose: 2.5 rem (25 mSv) if exposed outdoors. → CRITICAL WINDOW BEGINS: You have approximately Infinity minutes before fallout arrives. Move to best available shelter NOW. Every minute counts. |
| 0-Infinity min | SURVIVAL WINDOW | Air burst at 6 km produces minimal local fallout. Fireball didn't contact ground - no soil/debris irradiated. Primary hazards: fires (likely), structural damage, secondary injuries. → Seek sturdy shelter. Avoid damaged structures and spreading fires. Assist injured if safe. Long-range fallout possible in 24-72 hours. |
| 15+ minutes | MINIMAL LOCAL FALLOUT | Air burst over 6 km away - fireball didn't contact surface. No significant local fallout. Induced radioactivity limited to ~2.6 km of ground zero. Global fallout may arrive in days/weeks via upper atmosphere. → Primary concerns: fires, collapsed structures, injured persons, disrupted infrastructure. Move carefully. Assist others if safe. Monitor for distant fallout warnings. |
Scenario 4 · City Centre — 50 kt tactical warhead (surface burst · 15 km downwind)
A tactical-scale surface burst over the centre, seen from 15 km away in a car. Blast and heat are survivable at this range, but a vehicle gives almost no protection from the fallout now drifting your way.
| Effect zone | Reaches out to | What it means at the edge of this zone |
|---|---|---|
| Fireball | 0.55 km (0.34 mi) | Everything within is vaporised instantly. |
| Total destruction — 20 psi | 0.70 km (0.43 mi) | Even reinforced buildings are flattened; no realistic survival in the open or in ordinary structures. |
| Severe blast — 10 psi | 1.07 km (0.66 mi) | Most buildings collapse; most people here are killed. |
| Heavy blast — 5 psi | 1.66 km (1.03 mi) | Houses destroyed; widespread fatalities and serious injuries. |
| Moderate blast — 3 psi | 2.28 km (1.42 mi) | Walls and roofs fail; serious injuries common. |
| Light blast — 1 psi | 4.42 km (2.75 mi) | Windows shatter out to here; flying glass is the main injury. |
| 3rd-degree burns | 1.90 km (1.18 mi) | Full-thickness burns to exposed skin facing the flash. |
| 2nd-degree burns | 2.64 km (1.64 mi) | Painful blistering burns to exposed skin. |
| Flash blindness | 5.86 km (3.64 mi) | Temporary loss of vision (worse at night) — dangerous if you are moving or driving. |
| EMP reach (approx.) | 14.5 km (9.03 mi) | Unprotected electronics and some vehicles may fail within roughly this radius. |
Thermal ranges assume clear air and an unobstructed line to the fireball; smoke, cloud, walls and terrain shorten them. This surface burst produces heavy local fallout downwind — see the timeline.
What it looks like from where you are — you are 15 km (9.3 mi) downwind of ground zero, sheltering in a vehicle (car):
| Time | Event | What happens & what to do |
|---|---|---|
| 50 µs | DETONATION / FLASH | Light arrives in 50.0 µs. Distant flash from 50 kt at 15 km visible on horizon. Thermal fluence: 0.18 cal/cm² (7.51 kJ/m²). Minimal flash blindness risk. → Note flash direction - blast wave will arrive in approximately 43.7 sec. Move to cover. |
| 50 µs | EMP PULSE | Electromagnetic pulse arrives with light flash. Field strength at 15 km: 525 V/m. Effect: Sensitive equipment may malfunction, most devices survive. EMP effective radius: ~15 km for this 50 kt ground burst. → Electronics may have failed. Vehicles with electronic ignition may not start. Don't rely on phones, radios, or GPS. Use manual/mechanical backups. Battery devices inside metal containers may survive. |
| 0-2 seconds | THERMAL PULSE | Minimal thermal effects at 15 km. Fluence: 0.179 cal/cm² over 1.81 sec. Equivalent to brief sun exposure. No injury expected. → No thermal danger. Focus on blast wave arriving in 43.7 sec. |
| 43.7 sec | BLAST WAVE ARRIVES | Blast wave arrives at 15 km after 43.7 sec. MINIMAL: 0.362 psi (2.49 kPa). Wind: 15 mph. Audible boom/rumble. Slight pressure change felt. Window rattling possible. Positive phase: 0.9 sec. → Stay indoors as precaution. Minor structural risk only. |
| 44.6 sec | NEGATIVE PRESSURE / RETURN WIND | Negative phase at 44.6 sec. Gentle reverse airflow for 1.4 sec as atmospheric pressure normalizes. Negligible hazard at 15 km. → Remain in protected position until all wind stops completely. Weakened buildings may collapse during this phase. |
| 46.0 sec - 12 min | MUSHROOM CLOUD FORMATION | Fireball rises and cools, forming mushroom cloud. Initial stabilization at ~11 km (35557 ft) in ~3 min. Cloud continues rising to maximum ~17 km (57394 ft) over 12 min. At 15 km, initial nuclear radiation dose: 0.0 rem (0 mSv) if exposed outdoors. → CRITICAL WINDOW BEGINS: You have approximately 20 minutes before fallout arrives. Move to best available shelter NOW. Every minute counts. |
| 1-25 min | SURVIVAL WINDOW | CRITICAL 25-MINUTE WINDOW at 15 km downwind. Fallout not yet arrived. Air contains non-radioactive dust/debris. Visibility may be reduced. This is your only safe time to move. → GET INSIDE solid building IMMEDIATELY. Basement provides PF 40-100. Center room PF 10-20. You have MAXIMUM 25 minutes. GO NOW. |
| +25 min | FALLOUT ARRIVES | Radioactive particles begin falling - visible as fine gray ash/dust. DO NOT TOUCH. Gamma radiation intensifies rapidly. EXTREME FALLOUT at 15 km downwind: 298 R/hr (2.62M µSv/h) outdoors. In Vehicle (car) (PF 2): 149 R/hr. Radiation sickness onset in ~0.7 hours at current rate. → BE INSIDE with room sealed. Stay in deepest part of shelter. Add any available mass (books, furniture, water containers) for extra shielding. Do NOT go outside. |
| 1-6 hours post-det | PEAK FALLOUT INTENSITY | Maximum radiation deposition period. Outdoors at 15 km: 239 R/hr (2.09M µSv/h). In Vehicle (car): 119.3 R/hr. Estimated 6-hour dose in shelter: ~477 rem. → ABSOLUTE SHELTER - no exceptions. Most fallout deaths occur from premature emergence during this window. Wait it out. |
| 6-24 hours post-det | RADIATION DECAY - PHASE 1 | 7-10 rule in effect. At 7 hours: ~10% of initial = 29.8 R/hr (261.6k µSv/h) outdoors. In Vehicle (car): 14.92 R/hr. Cumulative dose building but rate dropping. → Continue sheltering. If you have dosimeter, track cumulative exposure. Ration supplies. Begin planning but don't act yet. |
| 24-48 hours post-det | RADIATION DECAY - PHASE 2 | Radiation at ~1% of peak: 2.98 R/hr (26.2k µSv/h) outdoors. In Vehicle (car): 1.492 R/hr. Significant improvement from initial levels. → Brief essential outdoor trips possible: MAX 120 minutes with full protection (mask, goggles, covered skin). Decontaminate immediately on return - remove outer clothes outside, wash thoroughly. |
| 48 hours - 7 days | EXTENDED DECAY | Continued decay. Day 2: 1.492 R/hr outdoors. Day 7: ~0.2983 R/hr (2.6k µSv/h). Approaching background-safe levels depending on initial intensity. → Day 2: 240 min outdoor OK. Day 7: Extended activity possible. Always use protection. Monitor with dosimeter if available. Plan evacuation or resupply. |
| 14 days (2 weeks) | TWO-WEEK MILESTONE | Radiation at ~0.01% of peak: 0.02983 R/hr (261.61 µSv/h) outdoors. Status: moderately elevated. Natural background is ~0.00001-0.00003 R/hr (0.1-0.3 µSv/h). Cumulative ground contamination may persist in hot spots. → Extended outdoor activity: Normal activity possible with monitoring. Continue wearing mask in dusty areas. Avoid consuming local food/water without testing. Check for hot spots before occupying new areas. Long-term cleanup may be needed. |
Scenario 5 · City Centre — 500 kt strategic warhead (surface burst · 80 km downwind)
A large surface burst, 80 km downwind, caught in the open. This is the classic fallout-corridor danger: heavy fallout reaches far downwind, and with no shielding the radiation dose, not the blast, is what threatens you.
| Effect zone | Reaches out to | What it means at the edge of this zone |
|---|---|---|
| Fireball | 1.39 km (0.87 mi) | Everything within is vaporised instantly. |
| Total destruction — 20 psi | 1.51 km (0.94 mi) | Even reinforced buildings are flattened; no realistic survival in the open or in ordinary structures. |
| Severe blast — 10 psi | 2.30 km (1.43 mi) | Most buildings collapse; most people here are killed. |
| Heavy blast — 5 psi | 3.57 km (2.22 mi) | Houses destroyed; widespread fatalities and serious injuries. |
| Moderate blast — 3 psi | 4.92 km (3.06 mi) | Walls and roofs fail; serious injuries common. |
| Light blast — 1 psi | 9.52 km (5.91 mi) | Windows shatter out to here; flying glass is the main injury. |
| 3rd-degree burns | 4.89 km (3.04 mi) | Full-thickness burns to exposed skin facing the flash. |
| 2nd-degree burns | 6.77 km (4.21 mi) | Painful blistering burns to exposed skin. |
| Flash blindness | 15.1 km (9.35 mi) | Temporary loss of vision (worse at night) — dangerous if you are moving or driving. |
| EMP reach (approx.) | 31.1 km (19.3 mi) | Unprotected electronics and some vehicles may fail within roughly this radius. |
Thermal ranges assume clear air and an unobstructed line to the fireball; smoke, cloud, walls and terrain shorten them. This surface burst produces heavy local fallout downwind — see the timeline.
What it looks like from where you are — you are 80 km (49.7 mi) downwind of ground zero, out in the open with no shelter:
| Time | Event | What happens & what to do |
|---|---|---|
| 267 µs | DETONATION / FLASH | Light arrives in 266.9 µs. Distant flash from 500 kt at 80 km visible on horizon. Thermal fluence: 0.05 cal/cm² (2.18 kJ/m²). Minimal flash blindness risk. → Note flash direction - blast wave will arrive in approximately 4 min. Move to cover. |
| 267 µs | EMP PULSE | Electromagnetic pulse arrives with light flash. Field strength at 80 km: 180 V/m. Effect: Minimal electronics impact at this range. EMP effective radius: ~31 km for this 500 kt ground burst. → Electronics may have failed. Vehicles with electronic ignition may not start. Don't rely on phones, radios, or GPS. Use manual/mechanical backups. Battery devices inside metal containers may survive. |
| 0-3 seconds | THERMAL PULSE | Minimal thermal effects at 80 km. Fluence: 0.052 cal/cm² over 2.62 sec. Equivalent to brief sun exposure. No injury expected. → No thermal danger. Focus on blast wave arriving in 4 min. |
| 3 min 53 sec | BLAST WAVE ARRIVES | Blast wave arrives at 80 km after 3 min 53 sec. MINIMAL: 0.102 psi (0.71 kPa). Wind: 5 mph. Audible boom/rumble. Slight pressure change felt. Window rattling possible. Positive phase: 3.2 sec. → Stay indoors as precaution. Minor structural risk only. |
| 3 min 56 sec | NEGATIVE PRESSURE / RETURN WIND | Negative phase at 3 min 56 sec. Gentle reverse airflow for 4.8 sec as atmospheric pressure normalizes. Negligible hazard at 80 km. → Remain in protected position until all wind stops completely. Weakened buildings may collapse during this phase. |
| 4 min 1 sec - 14 min | MUSHROOM CLOUD FORMATION | Fireball rises and cools, forming mushroom cloud. Initial stabilization at ~13 km (42802 ft) in ~3 min. Cloud continues rising to maximum ~21 km (67935 ft) over 14 min. At 80 km, initial nuclear radiation dose: 0.0 rem (0 mSv) if exposed outdoors. → CRITICAL WINDOW BEGINS: You have approximately 101 minutes before fallout arrives. Move to best available shelter NOW. Every minute counts. |
| 4-106 min | SURVIVAL WINDOW | CRITICAL 106-MINUTE WINDOW at 80 km downwind. Fallout not yet arrived. Air contains non-radioactive dust/debris. Visibility may be reduced. This is your only safe time to move. → GET INSIDE solid building IMMEDIATELY. Basement provides PF 40-100. Center room PF 10-20. You have MAXIMUM 106 minutes. GO NOW. |
| 1-6 hours post-det | PEAK FALLOUT INTENSITY | Maximum radiation deposition period. Outdoors at 80 km: 291 R/hr (2.55M µSv/h). In Open ground (no shelter): 291.3 R/hr. Estimated 6-hour dose in shelter: ~1165 rem. → ABSOLUTE SHELTER - no exceptions. Most fallout deaths occur from premature emergence during this window. Wait it out. |
| +106 min | FALLOUT ARRIVES | Radioactive particles begin falling - visible as fine gray ash/dust. DO NOT TOUCH. Gamma radiation intensifies rapidly. EXTREME FALLOUT at 80 km downwind: 364 R/hr (3.19M µSv/h) outdoors. In Open ground (no shelter) (PF 1): 364 R/hr. Radiation sickness onset in ~0.3 hours at current rate. → BE INSIDE with room sealed. Stay in deepest part of shelter. Add any available mass (books, furniture, water containers) for extra shielding. Do NOT go outside. |
| 6-24 hours post-det | RADIATION DECAY - PHASE 1 | 7-10 rule in effect. At 7 hours: ~10% of initial = 36.4 R/hr (319.3k µSv/h) outdoors. In Open ground (no shelter): 36.41 R/hr. Cumulative dose building but rate dropping. → Continue sheltering. If you have dosimeter, track cumulative exposure. Ration supplies. Begin planning but don't act yet. |
| 24-48 hours post-det | RADIATION DECAY - PHASE 2 | Radiation at ~1% of peak: 3.64 R/hr (31.9k µSv/h) outdoors. In Open ground (no shelter): 3.641 R/hr. Significant improvement from initial levels. → Brief essential outdoor trips possible: MAX 120 minutes with full protection (mask, goggles, covered skin). Decontaminate immediately on return - remove outer clothes outside, wash thoroughly. |
| 48 hours - 7 days | EXTENDED DECAY | Continued decay. Day 2: 1.820 R/hr outdoors. Day 7: ~0.3641 R/hr (3.2k µSv/h). Approaching background-safe levels depending on initial intensity. → Day 2: 240 min outdoor OK. Day 7: Extended activity possible. Always use protection. Monitor with dosimeter if available. Plan evacuation or resupply. |
| 14 days (2 weeks) | TWO-WEEK MILESTONE | Radiation at ~0.01% of peak: 0.03641 R/hr (319.28 µSv/h) outdoors. Status: moderately elevated. Natural background is ~0.00001-0.00003 R/hr (0.1-0.3 µSv/h). Cumulative ground contamination may persist in hot spots. → Extended outdoor activity: Normal activity possible with monitoring. Continue wearing mask in dusty areas. Avoid consuming local food/water without testing. Check for hot spots before occupying new areas. Long-term cleanup may be needed. |
Scenario 6 · City Centre — 500 kt strategic warhead (surface burst · 80 km upwind)
The same surface burst at the same distance, but you are upwind of it. The fallout is carried away from you, showing how much wind direction alone changes your situation. Compare with Scenario 5.
| Effect zone | Reaches out to | What it means at the edge of this zone |
|---|---|---|
| Fireball | 1.39 km (0.87 mi) | Everything within is vaporised instantly. |
| Total destruction — 20 psi | 1.51 km (0.94 mi) | Even reinforced buildings are flattened; no realistic survival in the open or in ordinary structures. |
| Severe blast — 10 psi | 2.30 km (1.43 mi) | Most buildings collapse; most people here are killed. |
| Heavy blast — 5 psi | 3.57 km (2.22 mi) | Houses destroyed; widespread fatalities and serious injuries. |
| Moderate blast — 3 psi | 4.92 km (3.06 mi) | Walls and roofs fail; serious injuries common. |
| Light blast — 1 psi | 9.52 km (5.91 mi) | Windows shatter out to here; flying glass is the main injury. |
| 3rd-degree burns | 4.89 km (3.04 mi) | Full-thickness burns to exposed skin facing the flash. |
| 2nd-degree burns | 6.77 km (4.21 mi) | Painful blistering burns to exposed skin. |
| Flash blindness | 15.1 km (9.35 mi) | Temporary loss of vision (worse at night) — dangerous if you are moving or driving. |
| EMP reach (approx.) | 31.1 km (19.3 mi) | Unprotected electronics and some vehicles may fail within roughly this radius. |
Thermal ranges assume clear air and an unobstructed line to the fireball; smoke, cloud, walls and terrain shorten them. This surface burst produces heavy local fallout downwind — see the timeline.
What it looks like from where you are — you are 80 km (49.7 mi) upwind of ground zero, out in the open with no shelter:
| Time | Event | What happens & what to do |
|---|---|---|
| 267 µs | DETONATION / FLASH | Light arrives in 266.9 µs. Distant flash from 500 kt at 80 km visible on horizon. Thermal fluence: 0.05 cal/cm² (2.18 kJ/m²). Minimal flash blindness risk. → Note flash direction - blast wave will arrive in approximately 4 min. Move to cover. |
| 267 µs | EMP PULSE | Electromagnetic pulse arrives with light flash. Field strength at 80 km: 180 V/m. Effect: Minimal electronics impact at this range. EMP effective radius: ~31 km for this 500 kt ground burst. → Electronics may have failed. Vehicles with electronic ignition may not start. Don't rely on phones, radios, or GPS. Use manual/mechanical backups. Battery devices inside metal containers may survive. |
| 0-3 seconds | THERMAL PULSE | Minimal thermal effects at 80 km. Fluence: 0.052 cal/cm² over 2.62 sec. Equivalent to brief sun exposure. No injury expected. → No thermal danger. Focus on blast wave arriving in 4 min. |
| 3 min 53 sec | BLAST WAVE ARRIVES | Blast wave arrives at 80 km after 3 min 53 sec. MINIMAL: 0.102 psi (0.71 kPa). Wind: 5 mph. Audible boom/rumble. Slight pressure change felt. Window rattling possible. Positive phase: 3.2 sec. → Stay indoors as precaution. Minor structural risk only. |
| 3 min 56 sec | NEGATIVE PRESSURE / RETURN WIND | Negative phase at 3 min 56 sec. Gentle reverse airflow for 4.8 sec as atmospheric pressure normalizes. Negligible hazard at 80 km. → Remain in protected position until all wind stops completely. Weakened buildings may collapse during this phase. |
| 4 min 1 sec - 14 min | MUSHROOM CLOUD FORMATION | Fireball rises and cools, forming mushroom cloud. Initial stabilization at ~13 km (42802 ft) in ~3 min. Cloud continues rising to maximum ~21 km (67935 ft) over 14 min. At 80 km, initial nuclear radiation dose: 0.0 rem (0 mSv) if exposed outdoors. → CRITICAL WINDOW BEGINS: You have approximately 282 minutes before fallout arrives. Move to best available shelter NOW. Every minute counts. |
| 4-287 min | SURVIVAL WINDOW | Extended window at 80 km upwind of blast. Fallout carried away from you initially. Wind shift could change this. Current wind: 15 mph from your direction. → Move to shelter within 287 minutes. Don't assume safety - wind patterns can shift unpredictably. |
| 1-6 hours post-det | PEAK FALLOUT INTENSITY | Maximum radiation deposition period. Outdoors at 80 km: 15 R/hr (127.7k µSv/h). In Open ground (no shelter): 14.6 R/hr. Estimated 6-hour dose in shelter: ~58 rem. → ABSOLUTE SHELTER - no exceptions. Most fallout deaths occur from premature emergence during this window. Wait it out. |
| +287 min | FALLOUT ARRIVES | Radioactive particles begin falling - visible as fine gray ash/dust. DO NOT TOUCH. Gamma radiation intensifies rapidly. MODERATE FALLOUT at 80 km upwind: 18.2 R/hr (159.6k µSv/h) outdoors. Open ground (no shelter) shelter effective: 18.2 R/hr inside. Below acute danger threshold. → BE INSIDE with room sealed. Stay inside. Shelter providing adequate protection. Conserve supplies - plan to stay 48+ hours. |
| 6-24 hours post-det | RADIATION DECAY - PHASE 1 | 7-10 rule in effect. At 7 hours: ~10% of initial = 1.8 R/hr (16.0k µSv/h) outdoors. In Open ground (no shelter): 1.82 R/hr. Cumulative dose building but rate dropping. → Continue sheltering. If you have dosimeter, track cumulative exposure. Ration supplies. Begin planning but don't act yet. |
| 24-48 hours post-det | RADIATION DECAY - PHASE 2 | Radiation at ~1% of peak: 0.18 R/hr (1.6k µSv/h) outdoors. In Open ground (no shelter): 0.182 R/hr. Significant improvement from initial levels. → Brief essential outdoor trips possible: MAX 120 minutes with full protection (mask, goggles, covered skin). Decontaminate immediately on return - remove outer clothes outside, wash thoroughly. |
| 48 hours - 7 days | EXTENDED DECAY | Continued decay. Day 2: 0.091 R/hr outdoors. Day 7: ~0.0182 R/hr (159.6 µSv/h). Approaching background-safe levels depending on initial intensity. → Day 2: 240 min outdoor OK. Day 7: Extended activity possible. Always use protection. Monitor with dosimeter if available. Plan evacuation or resupply. |
| 14 days (2 weeks) | TWO-WEEK MILESTONE | Radiation at ~0.01% of peak: 0.00182 R/hr (15.96 µSv/h) outdoors. Status: slightly elevated above background. Natural background is ~0.00001-0.00003 R/hr (0.1-0.3 µSv/h). Cumulative ground contamination may persist in hot spots. → Extended outdoor activity: Normal activity possible with monitoring. Continue wearing mask in dusty areas. Avoid consuming local food/water without testing. Check for hot spots before occupying new areas. Long-term cleanup may be needed. |
Scenario 7 · City Centre — 500 kt strategic warhead (air burst · 80 km downwind)
The same yield and distance downwind, but an air burst. Because the fireball never touched the ground, there is little local fallout even directly downwind, in sharp contrast to Scenario 5.
| Effect zone | Reaches out to | What it means at the edge of this zone |
|---|---|---|
| Fireball | 1.74 km (1.08 mi) | Everything within is vaporised instantly. |
| Total destruction — 20 psi | 1.51 km (0.94 mi) | Even reinforced buildings are flattened; no realistic survival in the open or in ordinary structures. |
| Severe blast — 10 psi | 2.30 km (1.43 mi) | Most buildings collapse; most people here are killed. |
| Heavy blast — 5 psi | 3.57 km (2.22 mi) | Houses destroyed; widespread fatalities and serious injuries. |
| Moderate blast — 3 psi | 4.92 km (3.06 mi) | Walls and roofs fail; serious injuries common. |
| Light blast — 1 psi | 9.52 km (5.91 mi) | Windows shatter out to here; flying glass is the main injury. |
| 3rd-degree burns | 4.89 km (3.04 mi) | Full-thickness burns to exposed skin facing the flash. |
| 2nd-degree burns | 6.77 km (4.21 mi) | Painful blistering burns to exposed skin. |
| Flash blindness | 15.1 km (9.35 mi) | Temporary loss of vision (worse at night) — dangerous if you are moving or driving. |
| EMP reach (approx.) | 116.6 km (72.4 mi) | Unprotected electronics and some vehicles may fail within roughly this radius. |
Thermal ranges assume clear air and an unobstructed line to the fireball; smoke, cloud, walls and terrain shorten them. As an air burst, local fallout is minimal; the delayed radiation hazard is small compared with a surface burst.
What it looks like from where you are — you are 80 km (49.7 mi) downwind of ground zero, out in the open with no shelter:
| Time | Event | What happens & what to do |
|---|---|---|
| 267 µs | DETONATION / FLASH | Light arrives in 266.9 µs. Distant flash from 500 kt at 80 km visible on horizon. Thermal fluence: 0.06 cal/cm² (2.57 kJ/m²). Minimal flash blindness risk. → Note flash direction - blast wave will arrive in approximately 4 min. Move to cover. |
| 267 µs | EMP PULSE | Electromagnetic pulse arrives with light flash. Field strength at 80 km: 18756 V/m. Effect: Most electronics damaged, vehicles likely disabled, communications down. EMP effective radius: ~117 km for this 500 kt air burst. → Electronics may have failed. Vehicles with electronic ignition may not start. Don't rely on phones, radios, or GPS. Use manual/mechanical backups. Battery devices inside metal containers may survive. |
| 0-3 seconds | THERMAL PULSE | Minimal thermal effects at 80 km. Fluence: 0.061 cal/cm² over 2.62 sec. Equivalent to brief sun exposure. No injury expected. → No thermal danger. Focus on blast wave arriving in 4 min. |
| 3 min 53 sec | BLAST WAVE ARRIVES | Blast wave arrives at 80 km after 3 min 53 sec. MINIMAL: 0.079 psi (0.54 kPa). Wind: 5 mph. Audible boom/rumble. Slight pressure change felt. Window rattling possible. Positive phase: 3.2 sec. → Stay indoors as precaution. Minor structural risk only. |
| 3 min 56 sec | NEGATIVE PRESSURE / RETURN WIND | Negative phase at 3 min 56 sec. Gentle reverse airflow for 4.8 sec as atmospheric pressure normalizes. Negligible hazard at 80 km. → Remain in protected position until all wind stops completely. Weakened buildings may collapse during this phase. |
| 4 min 1 sec - 14 min | MUSHROOM CLOUD FORMATION | Fireball rises and cools, forming mushroom cloud. Initial stabilization at ~13 km (42802 ft) in ~3 min. Cloud continues rising to maximum ~21 km (67935 ft) over 14 min. At 80 km, initial nuclear radiation dose: 0.0 rem (0 mSv) if exposed outdoors. → CRITICAL WINDOW BEGINS: You have approximately 4795 minutes before fallout arrives. Move to best available shelter NOW. Every minute counts. |
| 4-4800 min | SURVIVAL WINDOW | Air burst at 80 km produces minimal local fallout. Fireball didn't contact ground - no soil/debris irradiated. Primary hazards: fires (possible), structural damage, secondary injuries. → Seek sturdy shelter. Avoid damaged structures and spreading fires. Assist injured if safe. Long-range fallout possible in 24-72 hours. |
| 15+ minutes | MINIMAL LOCAL FALLOUT | Air burst over 80 km away - fireball didn't contact surface. No significant local fallout. Induced radioactivity limited to ~2.6 km of ground zero. Global fallout may arrive in days/weeks via upper atmosphere. → Primary concerns: fires, collapsed structures, injured persons, disrupted infrastructure. Move carefully. Assist others if safe. Monitor for distant fallout warnings. |
Scenario 8 · City Centre — 50 kt tactical warhead (air burst · 20 km downwind)
A tactical air burst over the centre, seen from 20 km away in a car. Air burst plus distance means the main hazards are the flash, distant blast and broken glass rather than heavy fallout.
| Effect zone | Reaches out to | What it means at the edge of this zone |
|---|---|---|
| Fireball | 0.69 km (0.43 mi) | Everything within is vaporised instantly. |
| Total destruction — 20 psi | 0.70 km (0.43 mi) | Even reinforced buildings are flattened; no realistic survival in the open or in ordinary structures. |
| Severe blast — 10 psi | 1.07 km (0.66 mi) | Most buildings collapse; most people here are killed. |
| Heavy blast — 5 psi | 1.66 km (1.03 mi) | Houses destroyed; widespread fatalities and serious injuries. |
| Moderate blast — 3 psi | 2.28 km (1.42 mi) | Walls and roofs fail; serious injuries common. |
| Light blast — 1 psi | 4.42 km (2.75 mi) | Windows shatter out to here; flying glass is the main injury. |
| 3rd-degree burns | 1.90 km (1.18 mi) | Full-thickness burns to exposed skin facing the flash. |
| 2nd-degree burns | 2.64 km (1.64 mi) | Painful blistering burns to exposed skin. |
| Flash blindness | 5.86 km (3.64 mi) | Temporary loss of vision (worse at night) — dangerous if you are moving or driving. |
| EMP reach (approx.) | 54.5 km (33.9 mi) | Unprotected electronics and some vehicles may fail within roughly this radius. |
Thermal ranges assume clear air and an unobstructed line to the fireball; smoke, cloud, walls and terrain shorten them. As an air burst, local fallout is minimal; the delayed radiation hazard is small compared with a surface burst.
What it looks like from where you are — you are 20 km (12.4 mi) downwind of ground zero, sheltering in a vehicle (car):
| Time | Event | What happens & what to do |
|---|---|---|
| 67 µs | DETONATION / FLASH | Light arrives in 66.7 µs. Distant flash from 50 kt at 20 km visible on horizon. Thermal fluence: 0.12 cal/cm² (4.88 kJ/m²). Minimal flash blindness risk. → Note flash direction - blast wave will arrive in approximately 58.3 sec. Move to cover. |
| 67 µs | EMP PULSE | Electromagnetic pulse arrives with light flash. Field strength at 20 km: 18604 V/m. Effect: Most electronics damaged, vehicles likely disabled, communications down. EMP effective radius: ~55 km for this 50 kt air burst. → Electronics may have failed. Vehicles with electronic ignition may not start. Don't rely on phones, radios, or GPS. Use manual/mechanical backups. Battery devices inside metal containers may survive. |
| 0-2 seconds | THERMAL PULSE | Minimal thermal effects at 20 km. Fluence: 0.117 cal/cm² over 1.81 sec. Equivalent to brief sun exposure. No injury expected. → No thermal danger. Focus on blast wave arriving in 58.3 sec. |
| 58.3 sec | BLAST WAVE ARRIVES | Blast wave arrives at 20 km after 58.3 sec. MINIMAL: 0.197 psi (1.36 kPa). Wind: 10 mph. Audible boom/rumble. Slight pressure change felt. Window rattling possible. Positive phase: 1.0 sec. → Stay indoors as precaution. Minor structural risk only. |
| 59.3 sec | NEGATIVE PRESSURE / RETURN WIND | Negative phase at 59.3 sec. Gentle reverse airflow for 1.5 sec as atmospheric pressure normalizes. Negligible hazard at 20 km. → Remain in protected position until all wind stops completely. Weakened buildings may collapse during this phase. |
| 1 min 1 sec - 12 min | MUSHROOM CLOUD FORMATION | Fireball rises and cools, forming mushroom cloud. Initial stabilization at ~11 km (35557 ft) in ~3 min. Cloud continues rising to maximum ~17 km (57394 ft) over 12 min. At 20 km, initial nuclear radiation dose: 0.0 rem (0 mSv) if exposed outdoors. → CRITICAL WINDOW BEGINS: You have approximately 1195 minutes before fallout arrives. Move to best available shelter NOW. Every minute counts. |
| 1-1200 min | SURVIVAL WINDOW | Air burst at 20 km produces minimal local fallout. Fireball didn't contact ground - no soil/debris irradiated. Primary hazards: fires (possible), structural damage, secondary injuries. → Seek sturdy shelter. Avoid damaged structures and spreading fires. Assist injured if safe. Long-range fallout possible in 24-72 hours. |
| 15+ minutes | MINIMAL LOCAL FALLOUT | Air burst over 20 km away - fireball didn't contact surface. No significant local fallout. Induced radioactivity limited to ~1.0 km of ground zero. Global fallout may arrive in days/weeks via upper atmosphere. → Primary concerns: fires, collapsed structures, injured persons, disrupted infrastructure. Move carefully. Assist others if safe. Monitor for distant fallout warnings. |